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[0.11.13] Inserter still stuck due to inserter size bonus :)

Posted: Tue Jan 20, 2015 2:27 pm
by Cloner
This was supposed to be fixed but its not. The inserter grabs more items than it can place and blocks the production.
https://forums.factorio.com/forum/vie ... =11&t=8030
I can't automate rocket defense production. Also some mods that use alternative recepies get same block for basic products.

There is a simple solution: "Allow stack to exceed the max value if forced by inserter"
The next time inserter wont grab any more items of same type because stack is exceeded.

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Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Tue Jan 20, 2015 9:12 pm
by Rseding91
It's a known issue: https://forums.factorio.com/forum/vie ... =48&t=2873

As you said there are 2 possible fixes (that I know of):
Allow inserters to exceed the item stack limit when inserting items into assembling machines
Change inserter logic to only grab as many as the assembling machine stack can hold

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Wed Jan 21, 2015 4:44 pm
by Cloner
Still needs to be fixed

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Wed Jan 21, 2015 4:49 pm
by FishSandwich
This seems to be happening when trying to automate tanks as well. The assembler will store 1 stack of steel and then the inserter putting steel in gets stuck.

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Thu Jan 22, 2015 4:28 pm
by starholme
It's a sad workaround, but you can use a separate inserter and requester chest for each of the high count items. So each inserter can still get stuck, but it shouldn't stop production.

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Thu Jan 22, 2015 6:39 pm
by Cloner
Really sad that its moved to "not a bug" section, as things get stuck really often this way with mods where many items are used in recepire :(

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Thu Jan 22, 2015 7:32 pm
by kovarex
Cloner wrote:Really sad that its moved to "not a bug" section, as things get stuck really often this way with mods where many items are used in recepire :(
The feature might be added in the next release, but it is not a bug, it was working like this from the version 0.0.0

To solve this, the inserter needs to calculate how much can he add at most, it is not so hard as he is checking the assembling machine anyway, but it is way too big change to do it now, when I'm trying to stabilise the release.

Re: [0.11.13] Inserter still stuck due to inserter size bonu

Posted: Thu Jan 22, 2015 7:54 pm
by Cloner
Oh thanks, nice to know that this is not ignored :)
Inserter nedds to check not only assemblers but also boxes and wagons.

Re: [0.11.13] Inserter still stuck due to inserter size bonus :)

Posted: Sat May 23, 2015 10:37 pm
by kovarex
Actually I made a change for 0.12, that the slots in the assembler can hold even more than the usual stack limit when the recipe needs it. (It makes logical sense as the assembler is quite large building).

This not only solves this problem, but enables us to create recipes with hundreds or thousands items in the requirements for heavy things.

Re: [0.11.13] Inserter still stuck due to inserter size bonus :)

Posted: Sun May 24, 2015 3:44 pm
by daniel34
kovarex wrote:Actually I made a change for 0.12, that the slots in the assembler can hold even more than the usual stack limit when the recipe needs it.
OMG yes, that was the one thing that bugged me the most with Factorio.
I've been using ShadowsMegaModpack and the extra exoskeleton levels had requirements of ~500 of an item, and I could only craft them in hand, but I wanted to automate all of them, so thank you for that. :)

Re: [0.11.13] Inserter still stuck due to inserter size bonus :)

Posted: Sun May 24, 2015 5:43 pm
by Cloner
kovarex wrote:Actually I made a change for 0.12, that the slots in the assembler can hold even more than the usual stack limit when the recipe needs it. (It makes logical sense as the assembler is quite large building).

This not only solves this problem, but enables us to create recipes with hundreds or thousands items in the requirements for heavy things.
Wow thats good. Now if trains are fixed as well i can start playing again :)