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[posila] [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 12:28 am
by AntiElitz
https://i.imgur.com/5fPjhED.jpg

Walls don't look as intended.

Re: [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 3:41 am
by Loewchen
Post your log please. Was this issue present right from the start?

Re: [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 8:04 am
by Klonan
Can you provide a save game?

Re: [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 2:11 pm
by AntiElitz
No, this was on a public server, i didn't save it. Thought it's easy to reproduce. It probably happens after a wall gets destroyed.
It happened on the biter battle server. I'm sure I'll see it again - will make a save than.

Re: [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 2:21 pm
by AntiElitz
I think I understand better now. This is a screenshot of the wall of the opponent force. So I cannot see their blueprints that are there for them obviously. however with the missing blueprints it looks glitchy.

Re: [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 2:25 pm
by posila
AntiElitz wrote:
Thu Jan 23, 2020 2:21 pm
I think I understand better now. This is a screenshot of the wall of the opponent force. So I cannot see their blueprints that are there for them obviously. however with the missing blueprints it looks glitchy.
Ooooh, ok, thank for reproduction.

Re: [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 2:31 pm
by Ghoulish
What might be happening is that the bugs corpses are stopping the construction bots from replacing the wall. I noticed in the past with my base that bots would be hovering over a wall section, but not placing the wall, even though there was a gap there - I assumed this was why (no idea if a bugs body can stop the placement! But this is what I thought was occurring. The bots would run out of charge and not go back to try and place the wall again?

Re: [posila] [0.18.0] Graphical bug with walls

Posted: Thu Jan 23, 2020 3:04 pm
by posila
Thanks for the report.
Fixed for 0.18.2

(it's enemy wall rendered as connected to ghosts that are invisible; corpses don't block construction, unless mod changed their collision mask)