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[0.18.0] - structure_render_layer setting for Loader no longer correct

Posted: Wed Jan 22, 2020 6:53 am
by kirazy
In 0.17, the structure_render_layer type in the loader prototype was set to default to the "transport-belt-circuit-connector" render layer. In 0.18, this is no longer correct, with the apparent changes to the render layer for the Underground Belt and Splitters:

Current behavior in 0.18:
Image

It was necessary to set the structure_render_layer to "object" for the loader entities to appear at the appropriate layer with the underground belt and splitters:

Image

This has the added benefit of playing nice with chests, though, so that's cool.

Re: [0.18.0] - structure_render_layer setting for Loader no longer correct

Posted: Wed Jan 22, 2020 7:00 am
by Optera
I've also opened a modding help thread for this here: viewtopic.php?f=25&t=80289
Since you already included the fix perhaps it should go there.

Re: [0.18.0] - structure_render_layer setting for Loader no longer correct

Posted: Wed Jan 22, 2020 7:31 am
by Klonan
I don't see a problem here, the base game placeholder should appear on the ground

But also you easily changed it in the prototype, so the modding is working just fine

Is there something specifically about this that is logic working incorrectly, or breaking things,
Or is it just that the default value doesn't exactly fit your requirements?

Re: [0.18.0] - structure_render_layer setting for Loader no longer correct

Posted: Wed Jan 22, 2020 10:35 am
by posila
Well, ok, I changed the default to be "object" layer also. (for 0.18.1)