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[.11.10] Blueprints have severe troubles with rails

Posted: Tue Jan 13, 2015 1:01 am
by Jack
Capturing a blueprint of a rather innocent section of rail destroys all hope of making the blueprint useful.

This is the same section as what was captured in the blueprint.

Image

Mod list:
mod-list.json
Using the 0.11.5 -> 0.11.8 patch in combination with the 0.11.8 -> 0.11.10 patch for DyTech core/inserters.

Specs: https://gist.github.com/Phroa/f1c636b8786f214c50d6

Save file: https://www.dropbox.com/s/jo7awc3xa22nq ... h.zip?dl=0

Steps to reproduce- none, really. I just dragged a blueprint over it.

Foreman blueprint code:
Blueprint

Re: [.11.10] Blueprints have severe troubles with rails

Posted: Tue Jan 13, 2015 1:21 am
by DaveMcW

Re: [.11.10] Blueprints have severe troubles with rails

Posted: Tue Jan 13, 2015 9:27 am
by kovarex
Well, so this is somehow related to manipulating the blueprint using mods? Because when I use the blueprints the normal way, they work.

Also to test it out, I would need your mods directory.

Re: [.11.10] Blueprints have severe troubles with rails

Posted: Tue Jan 13, 2015 9:57 am
by kovarex
As I just fixed the mentioned bug, let's assume this is script based blueprint manipulation, and in that case, this issue is fixed as well.