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[Rseding91] [0.17.79] Crash of server when last tile is placed and ghost in hand mod is enabled
Posted: Sun Dec 01, 2019 4:56 pm
by bNarFProfCrazy
Factorio 0.17.79
Windows 10
Steps to reproduce:
Sync mods with "Creative" savegame (especially GhostInHand)
Load the save game in multiplayer
Join the game as player "Test" pick up the concrete tiles and place them, until you run out of them.
If you place the last tile, then the server will always crash.
Additional information:
The mod GhostInHand is required to reproduce the error
It is required to have a personal roboport equipment in your armor
It is not required to have the personal roboport equipment enabled (via Hotbar)
It is not required to have construction robots inside your inventory
The client does not crash and is able to save the game after the server crashes.
The client does not crash if the server side tries to reproduce this bug.
The bug is not limited to this savegame, it also happens in other multiplayer matches.
Related bug report:
viewtopic.php?f=7&t=78550
Note for myself:
https://github.com/Jarcionek/Factorio-G ... d/issues/1
Re: [0.17.79] Crash of server when last tile is placed and ghost in hand mod is enabled
Posted: Mon Dec 09, 2019 1:43 pm
by TruePikachu
Code: Select all
57.118 Error CrashHandler.cpp:462: Exception Code: c0000005, Address: 0x00007ff6464f1148
ModuleBase: 0x00007ff645f50000, ImageSize: 0183e000, RelativeAddress: 005a1148
57.118 Error CrashHandler.cpp:468: Access Violation: Read at address 0000000000000198
57.118 Error CrashHandler.cpp:482: Exception Context:
rax=000001db00b499e0, rbx=000001db9c276660, rcx=0000000000000000,
rdx=000000a0271be920, rsi=0000000000000000, rdi=000000a0271be920,
rip=00007ff6464f1148, rsp=000000a0271be860, rbp=000000a0271bea50,
r8=000000000000001b, r9=000001db7d42e570, r10=00000000dd902be1,
r11=000001db7ac9d038, r12=0000000000000003, r13=000001db9c57d810,
r14=0000000000000000, r15=0000000000000001
57.118 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff645f50000 - 0x00007ff64778e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (511): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAA88F67A)
00007FFDAA88F67A (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAD5C4AF2)
00007FFDAD5C4AF2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAD5AC6D6)
00007FFDAD5AC6D6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAD5C11FF)
00007FFDAD5C11FF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAD58A289)
00007FFDAD58A289 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAD5BFE6E)
00007FFDAD5BFE6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-kcbfya\src\logistics\portableroboportprovider.cpp (201): PortableRoboportProvider::postTransferHook
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\character.cpp (2902): Character::postTransferHook
c:\cygwin64\tmp\factorio-build-kcbfya\src\item\itemstack.cpp (1289): ItemStack::removeInternal
c:\cygwin64\tmp\factorio-build-kcbfya\src\gameactionhandler.cpp (832): GameActionHandler::buildTerrain
c:\cygwin64\tmp\factorio-build-kcbfya\src\gameactionhandler.cpp (333): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-kcbfya\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-kcbfya\src\net\networkinputhandler.cpp (180): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-kcbfya\src\net\networkinputhandler.cpp (120): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-kcbfya\src\net\servermultiplayermanager.cpp (727): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-kcbfya\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1145): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAC997BD4)
00007FFDAC997BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAD58CED1)
00007FFDAD58CED1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
Re: [Rseding91] [0.17.79] Crash of server when last tile is placed and ghost in hand mod is enabled
Posted: Tue Dec 10, 2019 12:11 am
by Rseding91
Thanks for the report. It's now fixed for the next version.