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[gfx] [0.17.66] shoot.png and too-far.png are lopsided

Posted: Sat Aug 31, 2019 1:48 pm
by Jon8RFC
You're doing final polishes on the game, so here's a little image that could use some polish.

shoot.png is the original (and the same image as too-far.png)
shoot_fixed.png is a correction
shoot_doubled.png is the same correction, but a double layer to improve visibility

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Posted: Tue Sep 03, 2019 9:14 am
by Twinsen
I replaced the sprite with shoot_fixed.png in Version: 0.17.67

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Posted: Wed Sep 04, 2019 12:54 pm
by Jon8RFC
Thanks for the fix. Looks like too-far.png slipped through the cracks. It's lopsided and also the same image.

too-far.png is the only one I really encounter in the game since I only play peaceful mode and command remove enemies in the way.

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Posted: Thu Sep 05, 2019 8:17 am
by Twinsen
Updated too-far.png also

Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Posted: Wed Sep 11, 2019 11:48 am
by Dev-iL
Is this also a problem in the symbols used for map pings?