Page 1 of 1

[Oxyd] [0.17.59] Stuck biter

Posted: Wed Jul 31, 2019 3:18 am
by Kirk
For your consideration.

Re: [0.17.59] Stuck biter

Posted: Wed Jul 31, 2019 2:00 pm
by Jon8RFC
Here's a video recording of the biter in question:
https://youtu.be/9S-5eocSj3U

Re: [0.17.59] Stuck biter

Posted: Mon Aug 05, 2019 12:15 pm
by Klonan
Thanks for the report

Do you have any way to reliably reproduce the situation, or does it seem to be a one-off?

Re: [0.17.59] Stuck biter

Posted: Mon Aug 05, 2019 3:54 pm
by Kirk
I was nowhere near the attacking group when it got stuck, it was all their own doing. I noticed a red dot on the minimap and found it like this.

It doesn't seem super stuck, like it's still actively trying to pathfind, so I guess the save may allow you to debug the situation. Maybe it's related to the water/terrain topology. They attack in groups so this one probably attempted to stay in formation and got pushed to the sidelines or something.

That's all I got, I'm afraid.

Re: [0.17.59] Stuck biter

Posted: Mon Aug 05, 2019 4:12 pm
by Jon8RFC
And if you watch the video I posted, when I'm within range, it spits in the wrong direction which must mean that something about it is disoriented. When it spits again, it's in the correct direction and it becomes reoriented and unstuck.

Re: [0.17.59] Stuck biter

Posted: Mon Aug 05, 2019 6:09 pm
by Jon8RFC
It's reproducible if you tinker with it, apparently. I got the spitter to incorrectly attack a few blocks away from me, and eventually more showed up and got stuck in varying spots and also spit, incorrectly, in varying directions. Save is from 0.17.62

https://youtu.be/6aiDij_ifDI

Re: [Oxyd] [0.17.59] Stuck biter

Posted: Thu Aug 08, 2019 12:02 am
by Kirk
Like that, it looks like it must be something regarding the map topology around that point.

Re: [Oxyd] [0.17.59] Stuck biter

Posted: Tue Aug 13, 2019 2:32 pm
by Oxyd
Huh, would you look at that. Looks like the code for colliding with tiles has been broken for the past 3 years.

Fixed in 0.17.65.

Re: [Oxyd] [0.17.59] Stuck biter

Posted: Tue Aug 13, 2019 8:08 pm
by Jon8RFC
Does this mean that there will likely be a performance boost on maps with substantial water because there is no longer unnecessary re-pathing taking place?