Re: [Dominik][0.17.59] Fluid mixing bypass using underground pipe on other input
Posted: Tue Jul 30, 2019 11:37 am
by Dominik
Jeez man this is ridiculous. How can this be possible??
Re: [Dominik][0.17.59] Fluid mixing bypass using underground pipe on other input
Posted: Tue Jul 30, 2019 11:39 am
by Dominik
Kinda looks like an error in some more basic algorithm. Should be interesting.
Re: [Dominik][0.17.59] Fluid mixing bypass using underground pipe on other input
Posted: Tue Jul 30, 2019 11:49 am
by boskid
Dunno why, i was just doing more tests for previous bug report with pump, so i built this contraption (to get setup where any rotation will keep input fluid boxes connected to same fluid systems):
73793-initial-concept.png (900.39 KiB) Viewed 3714 times
And when i accidently set lubricant recipe (instead of solid fuel) and it succedded i just kept digging for underlying issue.
Btw in upper right is my test where two underground pipes connected internally because of game.merge_forces, should i create next bug report?
Re: [Dominik][0.17.59] Fluid mixing bypass using underground pipe on other input
Posted: Tue Jul 30, 2019 12:11 pm
by Dominik
Kill meee....
I mean
Yes, make a report, please.
Re: [Dominik][0.17.59] Fluid mixing bypass using underground pipe on other input
Posted: Tue Jul 30, 2019 2:02 pm
by Dominik
Now I don't know how this even worked until now...