[Rseding91] Mods using Require in migration scripts

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_Attila_
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[Rseding91] Mods using Require in migration scripts

Post by _Attila_ »

I have a test environment in which I test downloaded mods before I use them in games. Adding a mod while loading a save file, I get "Require can't be used outside of control.lua parsing."

I see this error with a number of mods, so I assume this was allowed at some point. Is this a bug introduced in Factorio or do all modders have to be told to fix their mods?
Attila's QuickBar Mod - Auto-links hand crafted item to first free quickbar slot if not already linked.
Attila's Signals Mod - Alternate signals to use in same circuit as standard signals.
Attila's Zoom Mod - Modifies zoom functionality.

Rseding91
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Re: Mods using Require in migration scripts

Post by Rseding91 »

Thanks for letting us know. It should be allowed in migration scripts but I guess I missed it. I'll get it fixed.
If you want to get ahold of me I'm almost always on Discord.

player
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Re: [Rseding91] Mods using Require in migration scripts

Post by player »

Hi
Just upgraded to [0.17.58] and I am also experiencing this problem.
Full message being displayed once I load my save game is:

@__stdlib__/stdlib/core.lua:50: __stdlib__/stdlib/area/position.lua:504: Require can't be used outside of control.lua parsing.

This seems to repeat indefinitely.

Cheers

Nexela
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Re: [Rseding91] Mods using Require in migration scripts

Post by Nexela »

Make sure to update your mods

player
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Re: [Rseding91] Mods using Require in migration scripts

Post by player »

Thank you Nexela. That did the trick.
I'm a newbie when it comes to dealing with experimental releases.

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