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game.player.caninsert() always returns true
Posted: Sat Dec 13, 2014 1:50 pm
by ForFoxAche
Am I missing something or does game.player.caninsert() always return true?
http://i.imgur.com/8gE74Xs.png
Re: game.player.caninsert() always returns true
Posted: Tue Feb 03, 2015 11:12 am
by kovarex
What was the command exactly?
Re: game.player.caninsert() always returns true
Posted: Tue Feb 03, 2015 4:33 pm
by Rseding91
This may have been related to this issue:
https://forums.factorio.com/forum/vie ... =11&t=5477
But, without the screenshot I'm not positive.
Re: game.player.caninsert() always returns true
Posted: Tue Feb 17, 2015 6:10 pm
by Rseding91
I think I found the problem
Line 126 of LuaControl:
Code: Select all
bool canInsert(const ItemStack& itemStack)
{
this->failIfNotValid();
return this->player
? true
: (*this->entityTarget)->canInsert(itemStack, false, false);
}
Re: game.player.caninsert() always returns true
Posted: Thu Feb 19, 2015 7:43 pm
by kovarex
Thanks for the notice, fixed for 0.11.17.