Code: Select all
enum class State : uint8_t
{
Gathering = 0,
Moving = 1,
AttackingDistraction = 2,
AttackingTarget = 3,
Finished = 4,
Pathfinding = 5,
WanderInGroup = 6
};
Code: Select all
defines.group_state.gathering
defines.group_state.moving
defines.group_state.attacking_distraction
defines.group_state.attacking_target
defines.group_state.finished