Page 1 of 1

[Rseding91] Crash while saving [0.17.52]

Posted: Wed Jun 26, 2019 3:01 pm
by atomjon
[0.17.52]
I did have some mods:
  • LTN
  • LTN Content reader
  • Recursive Blueprints
  • miniloader
  • OptereLib
I Tryed to make a self expanding solar array using Recursive blueprint and LTN. I think i left a Blueprint Placer on :roll: , while saving. Anyway here is my crash report
https://drive.google.com/open?id=1Jn5li ... FA-5rwNaYh

Re: Crash while saving [0.17.52]

Posted: Fri Jun 28, 2019 8:59 am
by Dominik
Wow, 100MB log file. Interesting.
It is unlikely though that we would be able to know what happened without the save and a way to reproduce it. Do you have it?

Re: Crash while saving [0.17.52]

Posted: Fri Jun 28, 2019 9:07 am
by Rseding91
Wow as well. I'm also very interested in any way you have to reproduce that crash.

Re: Crash while saving [0.17.52]

Posted: Fri Jun 28, 2019 10:28 am
by Dominik
"Recursive blueprints". That sounds like trouble.

Re: Crash while saving [0.17.52]

Posted: Wed Jul 03, 2019 8:53 am
by DaveMcW
I was able to reproduce the crash. Run this console command and then save the game.

Code: Select all

/c
blueprint = game.player.surface.create_entity{name="item-on-ground", position={0,0}, stack="blueprint"}.stack
blueprint.import_stack("0eNp1jsEKgzAQRP9lzrEYapHmV0opardlQTchiVKR/HsTvfTS28yw83Y29ONMzrNEmA08WAkwtw2B39KNJYurIxhwpAkK0k3FhWiFqtfspRsISYHlSR8Yne4KJJEj0wHazfqQeerJ54M/CAVnQ25ZKT8zqapPF4X1EKlg9wXmZ7DCQj7slfZc6/aq26ZpUvoCT4xGPg==")
blueprint.build_blueprint{
  surface = game.player.surface,
  force = game.player.force,
  position = {2147483647, 0},
  force_build = true,
}
Log file

Re: [Rseding91] Crash while saving [0.17.52]

Posted: Wed Jul 03, 2019 9:48 am
by Rseding91
Thanks for the command. I was able to reproduce the problem with that and it's now fixed for the next version of 0.17.