[kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving

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morcup
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[kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving

Post by morcup »

I was removing a turnaround loop in my rail system to make way for another intersection, and a train stopped where the turnaround had been, even though its path showed an updated route. I cycled it to manual and back to auto scheduling, then decided to save before trying anything else. The game froze at 0% complete for the save.

Sorry for the messy train network, it's been neglected in favor of other projects. Better signalling for the rails has been added on my to-do list. Let me know if I can be of any other help in diagnosing the issue.
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Morcup.tmp.zip
(1.51 MiB) Downloaded 68 times
factorio-current.log
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_autosave3.zip
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Kiyoshi555
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Re: [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving

Post by Kiyoshi555 »

I've also run into this crash - occurred when I was modifying a loop while trains were running.


0.17.50 - Train Loop.png
0.17.50 - Train Loop.png (1.87 MiB) Viewed 1117 times
Attachments
_autosave3.zip
Most recent save before the crash.
(7.87 MiB) Downloaded 63 times
factorio-current.log
(10.6 KiB) Downloaded 67 times
_autosave1.tmp.zip
(4.54 MiB) Downloaded 68 times

kovarex
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Re: [kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving

Post by kovarex »

Hello, this is most probably related to a bug fixed in 0.17.51

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