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[0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Posted: Fri Jun 07, 2019 6:21 pm
by Deadlock989
Not sure if this is actually a bug or intended, or even if this is different than previous behaviour, but I only just noticed it when debugging the laser beam light changes in this version.

If a laser (or any modded energy-beam) turret is firing when it is killed by biters or friendly fire, the ghost retains the energy_glow_animation permanently until the ghost is replaced. This happens regardless of whether it's daytime or nighttime (but is harder to spot in daytime). The energy_glow_animation continues to be animated.

First noticed it in a modded game, but reproduced with un-modded vanilla laser turrets too.

Re: [0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Posted: Fri Jun 07, 2019 6:52 pm
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.17.

Re: [0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Posted: Fri Jun 07, 2019 8:13 pm
by Deadlock989
Thanks mate.