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[Rseding91] All saves including auto saves corrupted

Posted: Sun May 12, 2019 11:35 am
by joelbrisco
Randomly well standing around, the mp I was hosting for myself and a friend crashed, and it seems all saves are corrupted, I was the only one on at the time.

We have the viewtopic.php?f=96&t=61819 modpack installed, and no issues with it until this point (Over 100 hours in.)

The saves and crash logs are below.

Code: Select all

   0.000 2019-05-12 06:56:32; Factorio 0.16.51 (build 36654, win64, steam)
   0.000 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "D:\Steam_Games\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Steam_Games/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Joelbrisco/AppData/Roaming/Factorio [40896/238471MB]
   0.002 Binaries path: D:/Steam_Games/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 4159/16245 MB, page: 6152/32489 MB, virtual: 173/8388607 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.010 Available display adapters: 2
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.010  [4]: \\.\DISPLAY5 - Intel(R) HD Graphics 4600 {0x8000001, [-1920,0], 1920x1080, 32bit, 59Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.126 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 25.21.14.1735
   0.128   Video memory size (dedicated video/dedicated system/shared system/available): 4002/0/7866/3669 MB
   0.153 DSound: Starting _dsound_update thread
   0.154 DSound: Enter _dsound_update; tid=8044
   0.154 Device reset internal.
   0.155 Desktop composition is active.
   0.155 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   0.155 Graphics settings preset: extreme
   0.156 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.156                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   ~snip~
 446.382 Loading map C:\Users\Joelbrisco\AppData\Roaming\Factorio\saves\_autosave4.zip: 17066256 bytes.
 446.404 Loading Level.dat: 48268499 bytes.
 446.409 Info Scenario.cpp:136: Map version 0.16.51-0
 447.443 Loading script.dat: 3179057 bytes.
 447.445 Checksum for script C:/Users/Joelbrisco/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 447.448 Checksum for script __aai-vehicles-miner__/control.lua: 4074368497
 447.450 Checksum for script __aai-vehicles-warden__/control.lua: 3243116361
 447.452 Checksum for script __aai-zones__/control.lua: 1190175034
 447.454 Checksum for script __auto-research__/control.lua: 1845512852
 447.465 Checksum for script __autofill__/control.lua: 2417227806
 447.471 Checksum for script __beltSorter__/control.lua: 2139607867
 447.472 Checksum for script __BigBags__/control.lua: 932326814
 447.486 Checksum for script __Bio_Industries__/control.lua: 2872370363
 447.489 Checksum for script __bobinserters__/control.lua: 47546247
 447.490 Checksum for script __Bottleneck__/control.lua: 730129785
 447.493 Checksum for script __EvoGUI__/control.lua: 1091021108
 447.499 Checksum for script __Factorissimo2__/control.lua: 3203797068
 447.500 Checksum for script __Flow Control__/control.lua: 3027294436
 447.511 Checksum for script __Helicopters__/control.lua: 3177403908
 447.514 Checksum for script __qol_research__/control.lua: 2229693743
 447.515 Checksum for script __Single-Splitter__/control.lua: 1865647077
 447.516 Checksum for script __Warehousing__/control.lua: 3476753818
 447.517 Checksum for script __Waterfill_v15__/control.lua: 0
 447.518 Checksum for script __WaterWell__/control.lua: 107213243
 447.521 Checksum for script __YARM__/control.lua: 3743974043
 447.524 Checksum for script __aai-programmable-structures__/control.lua: 4136854281
 447.525 Checksum for script __bobores__/control.lua: 3649119228
 447.530 Checksum for script __aai-programmable-vehicles__/control.lua: 4265654382
 447.532 Checksum for script __bobplates__/control.lua: 2137047030
 447.545 Checksum for script __rso-mod__/control.lua: 951049351
 447.547 Checksum for script __boblogistics__/control.lua: 4188534431
 447.548 Checksum for script __angelsrefining__/control.lua: 884011260
 447.551 Checksum for script __LoaderRedux__/control.lua: 1707344027
 447.557 Checksum for script __robotMiningSite__/control.lua: 690331910
 447.559 Checksum for script __Orbital Ion Cannon__/control.lua: 3599721687
 447.560 Checksum for script __ShinyBobGFX__/control.lua: 4171740370
 447.573 Checksum for script __Rampant__/control.lua: 865048500
 447.574 Checksum for script __angelsindustries__/control.lua: 1801057274
 449.399 Error CrashHandler.cpp:373: Exception Code: c0000005, Address: 0x000000013faf0562
ModuleBase: 0x000000013f680000, ImageSize: 013d9000, RelativeAddress: 00470562
 449.399 Error CrashHandler.cpp:379: Access Violation: Write at address 0000000000000088
 449.399 Error CrashHandler.cpp:393: Exception Context:
rax=0000000000000096, rbx=00000001338d0d80, rcx=0000000000000000,
rdx=0000000000000006, rsi=0000000133ccd750, rdi=0000000156ff2730,
rip=000000013faf0562, rsp=000000000f3fec70, rbp=000000000f3fed68,
 r8=0000000075548bc0,  r9=0000000000000010, r10=0000000000337240,
r11=0000000152ed9f10, r12=0000000000000000, r13=0000000000000000,
r14=000000000f3fed70, r15=0000000000000000
 449.399 Crashed in D:\Steam_Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f680000 - 0x0000000140a59000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (420): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007722BA20)
000000007722BA20 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077429015)
0000000077429015 (ntdll): (filename not available): longjmp
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077407388)
0000000077407388 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007741BF7D)
000000007741BF7D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773F043A)
00000000773F043A (ntdll): (filename not available): RtlInitializeResource
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007741B61E)
000000007741B61E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-rlyqnq\src\logistics\portableroboportprovider.cpp (229): PortableRoboportProvider::updateSpecification
c:\cygwin64\tmp\factorio-build-rlyqnq\src\logistics\portableroboportprovider.cpp (273): PortableRoboportProvider::updateInternal
c:\cygwin64\tmp\factorio-build-rlyqnq\src\entity\vehicle.cpp (241): Vehicle::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\entity\car.cpp (236): Car::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-rlyqnq\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-rlyqnq\src\surface\surface.cpp (1191): Surface::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\map\map.cpp (1360): Map::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\game.cpp (163): Game::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\scenario\scenario.cpp (883): Scenario::update
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (1007): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-rlyqnq\src\mainloop.cpp (874): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771A555D)
00000000771A555D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007740385D)
000000007740385D (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 451.152 Error CrashHandler.cpp:174: Map tick at moment of crash: 27684001
 451.152 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 468.299 Uploading log file
 468.303 Error CrashHandler.cpp:227: Heap validation: success.
 468.304 Creating crash dump.
 468.407 CrashDump success

Re: All saves including auto saves corrupted

Posted: Sun May 12, 2019 11:43 am
by Klonan
joelbrisco wrote:
Sun May 12, 2019 11:35 am
The saves and crash logs are below.
I don't see any attached save games, you might need to host them somewhere and link if they are too big

Re: All saves including auto saves corrupted

Posted: Sun May 12, 2019 5:40 pm
by joelbrisco
Dreadfully sorry, I did not notice they did not upload. Here are the saves.

https://www.dropbox.com/sh/5vmh1eww4598 ... vt3wa?dl=0

Re: [Rseding91] All saves including auto saves corrupted

Posted: Fri May 17, 2019 9:50 pm
by Rseding91
Thanks for the save file(s). It's now fixed for the next version of 0.17 - which will probably be Monday.

The save files will be loadable once the fixed version is released.