[0.17] Negative health regen doesn't work when entities are at full health
Posted: Mon Apr 15, 2019 4:53 pm
FYI,
Just wanted to put a note here if anyone else tries this.
"healing_per_tick" on;y fires on units that are not at 100% health.
So if you put a negative healing_per_tick, the unit will die after it's health reaches 0, but it won't start dying, until it's initial health is not 100%.
Thanks.
Just wanted to put a note here if anyone else tries this.
"healing_per_tick" on;y fires on units that are not at 100% health.
So if you put a negative healing_per_tick, the unit will die after it's health reaches 0, but it won't start dying, until it's initial health is not 100%.
Thanks.