[0.17.25] LuaEntity.revive raise_revive option doesn't work
Posted: Sun Apr 07, 2019 3:03 pm
Passing the raise_revive option is supposed to raise the script_raised_revive event, but does not. To reproduce:
While pointing at a ghost. Nothing will happen, even though the handler should print "Revived".
Code: Select all
/c script.on_event(defines.events.script_raised_revive, function(event) game.print("Revived") end)
/c game.player.selected.revive{raise_revive=true}