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[kovarex] [0.17.23] Shortcuts menu gets overcrowded.

Posted: Sun Mar 31, 2019 10:58 am
by DeltaNedas
When I am playing modded there are potentially many shortcuts. As such, the shortcuts go off my screen sometimes, forcing me to set the UI scale to 75% or even 50%!

An easy solution would be to add a scroll bar to the side of the shortcuts menu when it reaches over a set percent of the screen or shortcut count.
Wube, please fix :D

Attached is how it is right now with a large selection of mods.

Re: [0.17.23] Shortcuts menu gets overcrowded.

Posted: Sun Mar 31, 2019 2:43 pm
by Klonan
Can you send a save game with all the mods turned on (We can sync mods with save game)?

Re: [0.17.23] Shortcuts menu gets overcrowded.

Posted: Sun Mar 31, 2019 2:52 pm
by DeltaNedas
I have a save attached. Note: some mods on the portal are currently not for 0.17 or do not work properly in 0.17, just disable them.
Main shortcut adders are Shortcuts, There Is My Ghost and Pavement Drive Assist.
My screen is 1366x768 and I play at 100% scale usually, if that helps.

Re: [0.17.23] Shortcuts menu gets overcrowded.

Posted: Mon Apr 08, 2019 4:12 pm
by kovarex
Thanks for the report, this issue was fixed in 0.17.25.

Re: [0.17.23] Shortcuts menu gets overcrowded.

Posted: Mon Apr 08, 2019 4:18 pm
by DeltaNedas
Awesome, but sometimes I have to exit fullscreen then re-enter fullscreen in order for the scroll bar to show. Mild inconvenience, but it's miles better than not having access to half of my shortcuts. :)

Re: [0.17.23] Shortcuts menu gets overcrowded.

Posted: Mon Apr 29, 2019 2:13 am
by raiguard
Bumping this thread to say that as previously mentioned, you have to exit and re-enter fullscreen in order for the scroll to activate. This is what my (admittedly ridiculous) shortcut menu looked like before doing that:
2019-04-28 20_09_40-Factorio 0.17.34.png
2019-04-28 20_09_40-Factorio 0.17.34.png (103.33 KiB) Viewed 3832 times
I would consider this a bug, wouldn't you?

Re: [kovarex] [0.17.23] Shortcuts menu gets overcrowded.

Posted: Tue Apr 30, 2019 11:28 am
by kovarex
Thanks for the info.

The code that limits the size of the outer container was only called when changing size of window, but not on startup.

Fixed for the next release.