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[0.17.22] Flamethrower turret doesn't have a visible targetting range anymore.

Posted: Fri Mar 29, 2019 4:24 pm
by ohmyfactorio
The flamethrower turret usually has a targeting range area. Now, it just has a long thin line to the right of the turret.

That screenshot was with a sandbox, cheats on, daylight on, items on. If that makes a difference. It also happens in normal gameplay with a player character.

Code: Select all

   0.000 2019-03-30 00:32:18; Factorio 0.17.22 (build 44153, linux64, alpha)
   0.027 Operating system: Linux (ManjaroLinux 18.0.4)
   0.027 Program arguments: "/run/media/ohmyfactorio/Games/factorio/bin/x64/factorio" 
   0.027 Read data path: /run/media/ohmyfactorio/Games/factorio/data
   0.027 Write data path: /run/media/ohmyfactorio/Games/factorio [1643/249999MB]
   0.027 Binaries path: /run/media/ohmyfactorio/Games/factorio/bin
   0.032 System info: [CPU: Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz, 4 cores, RAM: 7848 MB]
   0.033 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   0.096 Available displays: 1
   0.096  [0]: S22C170 22" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.123 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell ; driver: 4.5 (Core Profile) Mesa 18.3.4
   0.123   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.123   [Version] 4.5
   0.222 Graphics settings preset: high
   0.222   Dedicated video memory size 1536 MB (detected from Intel(R) Haswell; VendorID: 0x8086; DeviceID: 0x 41e)
   0.222 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
   0.222                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   0.307 Loading mod core 0.0.0 (data.lua)
   0.369 Loading mod base 0.17.22 (data.lua)
   0.536 Loading mod base 0.17.22 (data-updates.lua)
   0.620 Checksum for core: 1532611835
   0.620 Checksum of base: 1465907793
   1.042 Loading sounds...
   1.105 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1553876585
   1.105 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   1.188 Initial atlas bitmap size is 16384
   1.308 Created atlas bitmap 16384x16384 [none]
   1.338 Created atlas bitmap 16384x4496 [none]
   1.348 Created atlas bitmap 16384x2116 [decal]
   1.374 Created atlas bitmap 16384x3808 [low-object]
   1.386 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.415 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.418 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.426 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.428 Created atlas bitmap 16384x748 [alpha-mask]
   1.453 Created atlas bitmap 16384x11244 [shadow, linear-magnification, alpha-mask]
   1.456 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.558 Created virtual atlas pages 4096x4096x5
   1.633 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test FAILED. YCoCgDXT PSNR: 35.83, BC3 PSNR: 25.10
   2.402 Parallel Sprite Loader initialized (threads: 3)
  26.026 Sprites loaded
  27.285 Generated mipmaps for atlas of size 16384x3808
  27.908 Generated mipmaps for atlas of size 16384x1888
  28.736 Generated mipmaps for atlas of size 16384x6880
  28.951 Generated mipmaps for atlas of size 16384x480
  29.075 Generated mipmaps for atlas of size 16384x456
  29.265 Generated mipmaps for atlas of size 16384x1264
  29.330 Generated mipmaps for virtual atlas of size 8192x12288
  29.381 Custom inputs active: 6
  29.437 Factorio initialised
  29.438 Info HttpSharedState.cpp:54: Downloading<private>&apiVersion=2
  31.984 0 packages available to download (experimental updates enabled).
  54.409 Loading level.dat: 1072554 bytes.
  54.411 Info Scenario.cpp:161: Map version 0.17.22-1
  54.438 Checksum for script /run/media/ohmyfactorio/Games/factorio/temp/currently-playing/control.lua: 4196669447
  82.967 Loading level.dat: 1072554 bytes.
  82.967 Info Scenario.cpp:161: Map version 0.17.22-1
  82.991 Checksum for script /run/media/ohmyfactorio/Games/factorio/temp/currently-playing/control.lua: 4196669447
 106.661 Quitting: user-quit.
 106.662 Info GlobalContext.cpp:684: Waiting for child processes to exit: 
 107.318 Goodbye

Re: [0.17.22] Flamethrower turret doesn't have a visible targetting range anymore.

Posted: Sat Mar 30, 2019 3:08 am
by epitaph
To add on to this, when in map mode, it displays, but as a small sliver and only points east. It's really faint in the second image but it's right above the character's name if you zoom in. The red radius juts out to the east.

Re: [0.17.22] Flamethrower turret doesn't have a visible targetting range anymore.

Posted: Sat Mar 30, 2019 8:17 am
by posila
Thanks for the report.
Fixed for 0.17.24