[0.17.21] Multiplayer Scenario Started locally fail unless blueprint.zip deleted from Scenario
Posted: Wed Mar 27, 2019 1:24 pm
I like to hop on multiplayer servers with interesting custom scenarios but never have the time to devote to them in large chunks. However, since those scenarios get downloaded to local factorio when you connect to a server, I then go back and play the interesting ones solo on my computer. I have done this since 0.15 and on 0.16. I recently picked up 0.17 and tried to do this but cannot with any scenario. I tried on 0.17.18 and 0.17.21. It gives errors like "invalid realorientation" or very commonly "(not enough data remaining (wrong count?)" when choosing the scenario and picking create.
I have 8 scenarios in my list and all of them fail as described above but then I deleted the blueprint.zip in each scenario and now every single one of them works fine! Hopefully that is enough to figure out the problem, because I don't have a log since I fixed them all before thinking about reporting it. I guess I can go back and find some new ones to fail if needed though. Thanks.
I have 8 scenarios in my list and all of them fail as described above but then I deleted the blueprint.zip in each scenario and now every single one of them works fine! Hopefully that is enough to figure out the problem, because I don't have a log since I fixed them all before thinking about reporting it. I guess I can go back and find some new ones to fail if needed though. Thanks.