[0.11.3] Multyplayer Desyncs

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fidschi
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[0.11.3] Multyplayer Desyncs

Post by fidschi »

We (2) played more than 20 hours on multiple maps and then there are always desyncs.
we suspect that it was the size of the card or the stuff what is on the map probably is the bandwidth is not big enough.
We have several bandwidths used unsuccessfully

https://www.dropbox.com/s/co8o6kfjptdza ... r.zip?dl=0

Sorry for my bad English, I use the help of Google :D
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GewaltSam
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Re: [0.11.3] Multyplayer Desyncs

Post by GewaltSam »

We have the same problem on a 15 hour map. We are playing with Resource Spawn Overhaul, and we just set up a lot of radars here and there. At some point (the map had something between 30 and 35 MB, I think), the desyncs started. Some people here in the forum theorized that it could have to do with entities on the map (there where a lot of new nests visible). I cleared out the whole map yesterday though, and while I was doing so, nearly every resource ran out (or was stored in chests). So there are not that many entities around (a lot less than we had before the problems started), but he still can't connect without desyncs every two seconds.

Maybe it is worth mentioning that we set up a small logistics network before the syncing problems, also. But it ran for a while without problems (and without us really expanding it).

No other mods by the way, I use the Win 64-bit client, he has the Mac client installed.
kovarex
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Re: [0.11.3] Multyplayer Desyncs

Post by kovarex »

There are two reliable desync generators currently. Biters + logistic network. Both is fixed for 0.11.4 and we are looking for more, so I'm moving this to resolved for next release.
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