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[0.17.11] Synchronising save when hosting multiplayer doesn't work properly

Posted: Fri Mar 15, 2019 3:28 pm
by Davv
As in title. When you're synchronising mods of save, when starting multiplayer game(Host saved game option), and you tick "Start save after synchronising", save obviously starts, but in singleplayer mode, instead of multiplayer.

@edit: why it was assigned 0.17.11, not .12?

Re: [0.17.11] Synchronising save when hosting multiplayer doesn't work properly

Posted: Tue Apr 16, 2019 10:28 am
by Davv
Is something more needed for this issue to be worked on? I would love to help.

Re: [0.17.11] Synchronising save when hosting multiplayer doesn't work properly

Posted: Wed Apr 17, 2019 3:24 pm
by Rseding91
Thanks for the report. I've hidden the "load save" checkbox when trying to sync mods while hosting a multiplayer game because it's just not setup to do work with that and I don't think we will ever make it work with that.