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[0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 5:52 pm
by ashkante
Mods: None
Steps to reproduce:
1. Load the attached map
2. Open the map view and zoom to anywhere in the factory
3. Grab a blueprint from the new toolbar and capture any blueprint
4. Press 'Esc' to close the blueprint without capturing it.

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 5:56 pm
by ashkante
Oh, almost forgot: I'm running the game from linux via Steam:
$ uname -a
Linux zripper-linux 4.18.0-15-generic #16-Ubuntu SMP Thu Feb 7 10:56:39 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:07 pm
by Tinu
Same issue on 0.17.10 from Steam. Can reproduce on a new map, with or without mods.

- New game
- Place furnace
- Alt-B - select furnace
- Escape (a few times maybe)
- Crash

It crashed the first two times I tried, but on subsequent reproductions it only hangs, so the current-log was overwritten.

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:32 pm
by TheBloke
I also have a crash when closing a newly captured blueprint by cancelling it (escape or E), rather than clicking the tick to accept it.

Platform: macOS Mojave, 10.14.1
Game: 0.17.10 standalone, in-game updated from 0.17.9

Steps:
1. Create a blueprint
2. Press escape or E to close the BP window, rather than clicking the tick
3. Crash.

Not all blueprints seem to crash for me (or at least, it's not crashing every time), but most of the time it is.

Like others report, I can replicate this on a brand new save.

Crash log attached.

List of installed mods:

Code: Select all

AfraidOfTheDark-FRL_0.17.0.zip
AfraidOfTheDark_1.0.21.zip
AutoTrash_4.0.1.zip
Bottleneck_0.10.0.zip
ClosestFirst_0.17.3.zip
Infinizoom_0.1.3.zip
LD_AutoCircuit_0.2.2.zip
LandfillEverything_0.0.1.zip
Natural_Evolution_Enemies_0.17.1.zip
PickerAtheneum_1.0.0.zip
PickerBeltTools_1.0.1.zip
PickerBlueprinter_1.0.1.zip
PickerDollies_1.0.0.zip
PickerEquipmentKeys_1.0.0.zip
PickerExtended_4.0.0.zip
PickerInventoryTools_1.0.0.zip
PickerVehicles_1.0.0.zip
QoL-TempStations_0.1.0.zip
Rampant_0.17.5.zip
SantasNixieTubeDisplay_0.1.8.zip
Shortcuts_0.3.0.zip
Squeak Through_1.3.0.zip
Tapeline_0.2.0.zip
VehicleSnap_1.17.0.zip
far-reach_0.0.11.zip
mod-list.json
mod-settings.dat
nixie-tubes_0.17.2.zip
pushbutton_0.17.0.zip
quick-bar-blueprint_0.0.2.zip
quickbarimportexport_0.17.5.zip
stdlib_1.0.2.zip
textplates_0.4.1.zip

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:42 pm
by ggrnd0
+1 for TS, no mods.

also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
Windows8.1 x64/ Steam / 0.17.10

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:46 pm
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.17.

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:47 pm
by TheBloke
ggrnd0 wrote:
Mon Mar 11, 2019 6:42 pm
also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
By blocks do you mean tiles?

I haven't seen an issue with blueprinting tiles (eg refined concrete, landfill, etc) and if I make a BP that contains both entities and tiles, I see the Tiles tickbox.

Screenshot 1 - BP with only refined concrete.
Screenshot 2 - BP with entities + tiles, and Tiles tickbox visible.

Maybe you should make a new thread for this as it sounds like a different issue to the crash bug?

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:48 pm
by TheBloke
Rseding91 wrote:
Mon Mar 11, 2019 6:46 pm
Thanks for the report. It's now fixed for the next version of 0.17.
Thanks!

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:50 pm
by ggrnd0
TheBloke wrote:
Mon Mar 11, 2019 6:47 pm
ggrnd0 wrote:
Mon Mar 11, 2019 6:42 pm
also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
By blocks do you mean tiles?

I haven't seen an issue with blueprinting tiles (eg refined concrete, landfill, etc) and if I make a BP that contains both entities and tiles, I see the Tiles tickbox.

Screenshot 1 - BP with only refined concrete.
Screenshot 2 - BP with entities + tiles, and Tiles tickbox visible.

Maybe you should make a new thread for this as it sounds like a different issue to the crash bug?
yes tiles. i use localizzed game =)

What about blueprint with ground only?

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:51 pm
by ashkante
Rseding91 wrote:
Mon Mar 11, 2019 6:46 pm
Thanks for the report. It's now fixed for the next version of 0.17.
Top notch work!

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 6:53 pm
by TheBloke
ggrnd0 wrote:
Mon Mar 11, 2019 6:50 pm
yes tiles. i use localizzed game =)

What about blueprint with ground only?
That's also working for me: Screenshot of BP containing only landfill

It's not longer possible to blueprint the ground (eg grass, desert, sand.) In 0.17.9 and before you could blueprint grass-1 and it showed up the same as landfill. Now there is a new 'landfill' tile, only captured by blueprinting actual landfill. And it seems to work OK to me so far?

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 7:41 pm
by ggrnd0
TheBloke wrote:
Mon Mar 11, 2019 6:53 pm
ggrnd0 wrote:
Mon Mar 11, 2019 6:50 pm
yes tiles. i use localizzed game =)

What about blueprint with ground only?
That's also working for me: Screenshot of BP containing only landfill

It's not longer possible to blueprint the ground (eg grass, desert, sand.) In 0.17.9 and before you could blueprint grass-1 and it showed up the same as landfill. Now there is a new 'landfill' tile, only captured by blueprinting actual landfill. And it seems to work OK to me so far?
yes that works with new land...
When i tried to use land blueprints. there was ability to blueprint glass but not another ground type. i thought that was mistake...
Now there no way to blueprint ground at all...

Great :lol:

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 9:11 pm
by Hadramal
You can do it two ways:

1) If you put anything on landfilled water, landfilled after 0.17.10 was released, you will get the "tiles" checkbox when you create a *new* blueprint. So if you have a blueprint you want landfill in, you must first place landfill, stamp your blueprint on that and then make a *new* blueprint.

2) You can use a mod that can place landfill in the blueprint where necessary to build it.

Re: [0.17.10] Crash - related to blueprint

Posted: Mon Mar 11, 2019 9:44 pm
by Peppa
After over 800 hours of game time, I experienced my first Factorio crash. So I stash my log file and saves, opened the game again to get a repro... updating... And you already fixed my crash.

Well played. Thank you for being the most amazing team I have ever seen.