Looks similar here.
- My Savegame vom 16.51 ("Free_1_318.zip") gives a "Couldn't read from input file. File could be corrupted" error
https://www.dropbox.com/s/qj9mdsg6d9q68 ... 8.zip?dl=0
- 0.15.12 save ("Free_3_04.zip") crashes the game totally (mod-free, thats why I tried that old one).
https://www.dropbox.com/s/t1zq0fqulzdlx ... 4.zip?dl=0
Code: Select all
0.001 2019-03-04 22:16:36; Factorio 0.17.5 (build 43269, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.003 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Dominic/AppData/Roaming/Factorio [179165/476372MB]
0.003 Binaries path: C:/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, 6 cores, RAM: 8345/16306 MB, page: 19013/27932 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
0.042 Available displays: 3
0.042 [0]: \\.\DISPLAY1 - ASUS R9 280 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.043 [1]: \\.\DISPLAY2 - ASUS R9 280 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
0.044 [2]: \\.\DISPLAY3 - ASUS R9 280 Series {0x80001, [-1680,0], 1680x1050, 32bit, 60Hz}
0.115 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.182 Initialised Direct3D[0]: ASUS R9 280 Series; driver: aticfx64.dll 23.20.15007.1005
0.182 D3D Feature Level: 11.1, DXGI 1.5+
0.182 [Local Video Memory] Budget: 2594MB, CurrentUsage: 0MB, Reservation: 0/1373MB
0.182 [Non-Local Vid.Mem.] Budget: 7337MB, CurrentUsage: 0MB, Reservation: 0/3872MB
0.182 Tiled resources: Tier 1
0.182 Unified Memory Architecture: No
0.182 BGR 565 Supported: Yes
0.182 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.222 Desktop composition is active.
0.223 Graphics settings preset: very-high
0.223 Dedicated video memory size 3052 MB
0.223 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.223 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.258 DSound: Starting _dsound_update thread
0.259 DSound: Enter _dsound_update; tid=18288
0.404 Loading mod core 0.0.0 (data.lua)
0.460 Loading mod base 0.17.5 (data.lua)
0.627 Loading mod base 0.17.5 (data-updates.lua)
0.706 Checksum for core: 3928040144
0.706 Checksum of base: 3918046970
1.105 Loading sounds...
1.163 Info PlayerData.cpp:69: Local player-data.json unavailable
1.163 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551729741
1.265 Initial atlas bitmap size is 16384
1.286 Created atlas bitmap 16384x16384 [none]
1.288 Created atlas bitmap 16384x11296 [none]
1.288 Created atlas bitmap 16384x2116 [decal]
1.289 Created atlas bitmap 16384x3808 [low-object]
1.289 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.290 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.290 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.290 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.290 Created atlas bitmap 16384x748 [alpha-mask]
1.291 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.292 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.297 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.914 Parallel Sprite Loader initialized (threads: 5)
8.304 Sprites loaded
8.502 Generated mipmaps for atlas of size 16384x3808
8.568 Generated mipmaps for atlas of size 16384x1888
8.612 Generated mipmaps for atlas of size 16384x6880
8.633 Generated mipmaps for atlas of size 16384x480
8.644 Generated mipmaps for atlas of size 16384x456
8.655 Generated mipmaps for atlas of size 16384x1264
8.659 Custom inputs active: 0
8.707 Factorio initialised
32.069 Loading map C:\Users\Dominic\AppData\Roaming\Factorio\saves\Free_1_318.zip: 33229655 bytes.
32.123 Loading Level.dat: 73659345 bytes.
32.127 Info Scenario.cpp:147: Map version 0.16.51-0
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
32.130 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
34.197 Warning Map.cpp:315: Map loading failed: Couldn't read from input file. File could be corrupted.
34.257 Error AppManagerStates.cpp:1426: Couldn't read from input file. File could be corrupted.
86.129 Loading map C:\Users\Dominic\AppData\Roaming\Factorio\saves\Free_3_04.zip: 3539428 bytes.
86.206 Loading Level.dat: 6345530 bytes.
86.208 Info Scenario.cpp:147: Map version 0.15.12-0
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-12-03_Factorio_0.16.0.json
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
86.210 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
86.211 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
86.236 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff79641137f
ModuleBase: 0x00007ff795eb0000, ImageSize: 015f0000, RelativeAddress: 0056137f
86.236 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
86.236 Error CrashHandler.cpp:396: Exception Context:
rax=0000001000130002, rbx=0000000000000000, rcx=0000001000070000,
rdx=0000000000000000, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff79641137f, rsp=0000006f0dbff1a0, rbp=0000006f0dbff2a0,
r8=000001e9df137980, r9=0000000000008000, r10=000001e9cdb7cea0,
r11=000001e9f864e451, r12=000001e9f8bda500, r13=000001e9f4bc5c50,
r14=0000000000000000, r15=000001e9f08be701
86.236 Crashed in C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff795eb0000 - 0x00007ff7974a0000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8577BCF0)
00007FFC8577BCF0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88732757)
00007FFC88732757 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8871AB46)
00007FFC8871AB46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872ED3D)
00007FFC8872ED3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88696C86)
00007FFC88696C86 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872DC6E)
00007FFC8872DC6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (981): Map::setupEntities
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (226): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88513034)
00007FFC88513034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88701471)
00007FFC88701471 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
87.510 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
92.426 Uploading log file
92.440 Error CrashHandler.cpp:221: Heap validation: success.
92.441 Creating crash dump.
92.630 CrashDump success
- another 0.16.51 ("Free_4_01") with less hours also crashes
https://www.dropbox.com/s/v9h73m1d0smxk ... 1.zip?dl=0
Code: Select all
0.001 2019-03-04 22:22:24; Factorio 0.17.5 (build 43269, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Dominic/AppData/Roaming/Factorio [179164/476372MB]
0.002 Binaries path: C:/Steam/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, 6 cores, RAM: 8242/16306 MB, page: 18859/27932 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.011 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
0.041 Available displays: 3
0.041 [0]: \\.\DISPLAY1 - ASUS R9 280 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.042 [1]: \\.\DISPLAY2 - ASUS R9 280 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
0.043 [2]: \\.\DISPLAY3 - ASUS R9 280 Series {0x80001, [-1680,0], 1680x1050, 32bit, 60Hz}
0.111 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.181 Initialised Direct3D[0]: ASUS R9 280 Series; driver: aticfx64.dll 23.20.15007.1005
0.181 D3D Feature Level: 11.1, DXGI 1.5+
0.181 [Local Video Memory] Budget: 2594MB, CurrentUsage: 0MB, Reservation: 0/1373MB
0.181 [Non-Local Vid.Mem.] Budget: 7337MB, CurrentUsage: 0MB, Reservation: 0/3872MB
0.181 Tiled resources: Tier 1
0.181 Unified Memory Architecture: No
0.181 BGR 565 Supported: Yes
0.181 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.221 Desktop composition is active.
0.221 Graphics settings preset: very-high
0.221 Dedicated video memory size 3052 MB
0.221 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.221 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
0.257 DSound: Starting _dsound_update thread
0.257 DSound: Enter _dsound_update; tid=8900
0.402 Loading mod core 0.0.0 (data.lua)
0.457 Loading mod base 0.17.5 (data.lua)
0.632 Loading mod base 0.17.5 (data-updates.lua)
0.711 Checksum for core: 3928040144
0.711 Checksum of base: 3918046970
1.112 Loading sounds...
1.177 Info PlayerData.cpp:69: Local player-data.json unavailable
1.177 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551729741
1.282 Initial atlas bitmap size is 16384
1.304 Created atlas bitmap 16384x16384 [none]
1.306 Created atlas bitmap 16384x11296 [none]
1.306 Created atlas bitmap 16384x2116 [decal]
1.307 Created atlas bitmap 16384x3808 [low-object]
1.307 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.307 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.307 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.308 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.308 Created atlas bitmap 16384x748 [alpha-mask]
1.309 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
1.309 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.316 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.995 Parallel Sprite Loader initialized (threads: 5)
8.303 Sprites loaded
8.498 Generated mipmaps for atlas of size 16384x3808
8.563 Generated mipmaps for atlas of size 16384x1888
8.607 Generated mipmaps for atlas of size 16384x6880
8.628 Generated mipmaps for atlas of size 16384x480
8.639 Generated mipmaps for atlas of size 16384x456
8.650 Generated mipmaps for atlas of size 16384x1264
8.654 Custom inputs active: 0
8.705 Factorio initialised
201.260 Loading map C:\Users\Dominic\AppData\Roaming\Factorio\saves\Free_4_01.zip: 4624480 bytes.
201.316 Loading Level.dat: 7879225 bytes.
201.318 Info Scenario.cpp:147: Map version 0.16.51-0
201.320 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
201.321 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
201.321 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
201.321 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
201.346 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff7964115e4
ModuleBase: 0x00007ff795eb0000, ImageSize: 015f0000, RelativeAddress: 005615e4
201.346 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
201.346 Error CrashHandler.cpp:396: Exception Context:
rax=0000001000330000, rbx=0000012c8b0621b0, rcx=0000001100040000,
rdx=0000000000000000, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff7964115e4, rsp=000000105c0fef70, rbp=000000105c0ff070,
r8=0000012c9ac4abe4, r9=000000000000001b, r10=00000000000001f0,
r11=000000105c0fee70, r12=0000012cb4b7d300, r13=0000012cafdd4d40,
r14=0000000000000000, r15=0000012cb4096b00
201.346 Crashed in C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff795eb0000 - 0x00007ff7974a0000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8577BCF0)
00007FFC8577BCF0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88732757)
00007FFC88732757 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8871AB46)
00007FFC8871AB46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872ED3D)
00007FFC8872ED3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88696C86)
00007FFC88696C86 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8872DC6E)
00007FFC8872DC6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (1009): Map::setupEntities
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (226): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88513034)
00007FFC88513034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC88701471)
00007FFC88701471 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
202.666 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
208.960 Uploading log file
208.976 Error CrashHandler.cpp:221: Heap validation: success.
208.977 Creating crash dump.
209.161 CrashDump success
To be said: I deaktivated every mod for this tests. After 0.17-update I only played the compaign yet, no problem with that.
Environment: Looks everything is in the log, fine
