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Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.

Posted: Mon Mar 04, 2019 12:57 am
by ABacker
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20190304080605.png (5.13 MiB) Viewed 3381 times
In Sandbox mode,it seems to enter into an endless loop for counting the ingredients.It causes 5-10 secs delay.
It doesn't happen in normal mode.
20190304085353.png
20190304085353.png (3.78 MiB) Viewed 3381 times
It shows the correct ingredients in normal mode.

Re: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.

Posted: Tue Mar 05, 2019 9:45 pm
by net4fun
Yeah, happens to me to. It freezes the game, had to alt+ctr+del out and terminate the game to exit it.

Re: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.

Posted: Tue Mar 05, 2019 11:48 pm
by Rseding91
Thanks for the report. We've had this report a few times with different amounts of freezing but the issue is always the same: the recipe chain is just too big for the game to show it in a reasonable amount of time.

I changed it so for the next version of 0.17 after some number of steps to calculate things like total-raw and how-many-times-can-this-be-crafted it just gives up and says "you can't do it, it's too complex".

Re: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.

Posted: Tue Mar 05, 2019 11:51 pm
by ABacker
It seems to happen with cheat_mode on.And the fps drops about 2-6 even when checking the complex recipes in normal mode.

Re: Delay when cursor moves to icons which needs a large amount of ingredients in Sandbox mode.

Posted: Wed Mar 06, 2019 1:09 am
by Light
Rseding91 wrote:
Tue Mar 05, 2019 11:48 pm
Thanks for the report. We've had this report a few times with different amounts of freezing but the issue is always the same: the recipe chain is just too big for the game to show it in a reasonable amount of time.

I changed it so for the next version of 0.17 after some number of steps to calculate things like total-raw and how-many-times-can-this-be-crafted it just gives up and says "you can't do it, it's too complex".
Is it possible to add an option to disable it entirely? While it works fine for vanilla, the total raw from mods display elements that often aren't relevant to the recipe at all.

Turning it off would vastly help remove the clutter for modded games.