[0.17.4] Crash when loading game after disable a mod: "EntityPrototype::loadEntity"

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fregate84
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[0.17.4] Crash when loading game after disable a mod: "EntityPrototype::loadEntity"

Post by fregate84 »

Hello, I have a crash of the game when I load my savegame after disable a mod : ZRecycling_0.17.1
Same problem when I disable reverse-factory_6.0.0 mod.

I can reproduce the crash each time.

If I enable the mod again, the savegame is load correctly.

factorio-dump-current.dmp
(577.38 KiB) Downloaded 73 times
factorio-current.log
(10.21 KiB) Downloaded 70 times
savegame : https://www.dropbox.com/s/t48inu77wiem7 ... 3.zip?dl=0

Code: Select all

47.669 Info Scenario.cpp:147: Map version 0.17.3-0
  49.264 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff73c04ec13
ModuleBase: 0x00007ff73bed0000, ImageSize: 015e5000, RelativeAddress: 0017ec13
  49.264 Error CrashHandler.cpp:382: Access Violation: Read at address FFFFFFFFFFFFFFFF
  49.264 Error CrashHandler.cpp:396: Exception Context:
rax=000000ed395fe3b4, rbx=0000000000001f00, rcx=206e776f6e6b6e55,
rdx=000002308d0940c0, rsi=0000000000000000, rdi=0000000000001f00,
rip=00007ff73c04ec13, rsp=000000ed395fe370, rbp=000000ed395fe3f1,
 r8=0000000000000000,  r9=0000000000000143, r10=000002308d2bfe40,
r11=0000023085c3a170, r12=00000230846a7a20, r13=00000230846b3ef0,
r14=0000000000000000, r15=0000023085c3a170
  49.264 Crashed in C:\Dropbox\Jeux\Factorio\bin\x64\factorio.exe (0x00007ff73bed0000 - 0x00007ff73d4b5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jazpmx\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jazpmx\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8A7D584C)
00007FFD8A7D584C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8DDC80CB)
00007FFD8DDC80CB (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8DDAFD36)
00007FFD8DDAFD36 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8DDC468F)
00007FFD8DDC468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8DD24BEF)
00007FFD8DD24BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8DDC33FE)
00007FFD8DDC33FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jazpmx\src\entity\entityprototype.cpp (499): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-jazpmx\src\surface\chunk.cpp (415): Chunk::load
c:\cygwin64\tmp\factorio-build-jazpmx\src\surface\surface.cpp (785): Surface::load
c:\cygwin64\tmp\factorio-build-jazpmx\src\map\map.cpp (561): Map::loadData
c:\cygwin64\tmp\factorio-build-jazpmx\src\map\map.cpp (292): Map::load
c:\cygwin64\tmp\factorio-build-jazpmx\src\scenario\scenario.cpp (178): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-jazpmx\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8CB681F4)
00007FFD8CB681F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8DD8A251)
00007FFD8DD8A251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  51.497 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  59.126 Uploading log file
  59.173 Error CrashHandler.cpp:221: Heap validation: success.
  59.173 Creating crash dump.
  59.396 CrashDump success

Rseding91
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Re: [0.17.4] Crash when loading game after disable a mod: "EntityPrototype::loadEntity"

Post by Rseding91 »

Thanks for the report. I tested and this is fixed in the latest version of 0.17.
If you want to get ahold of me I'm almost always on Discord.

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