[17.0.2] CRASH while draging a bp to "game blue prints" with right click (FIXED)

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JareX
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[17.0.2] CRASH while draging a bp to "game blue prints" with right click (FIXED)

Post by JareX »

*edit: In 17.0.3 I can no longer reproduce this crash. thx devs! :D


The game crashed while I was on the blueprint interface. I was "holding" a blueprint in my hand I accidentaly right clicked in the left big square of the interface. This crashed the game.

How to reproduce the crash:
1) Load any game
2) Open blueprint library
3) Take any blueprint from "My blueprints"
4) Put the cursor over the "game blueprints" square in the left side
5) Right click
6)Crash

Screenshot
Image


Here is the log

Code: Select all

   0.009 2019-02-28 10:17:21; Factorio 0.17.2 (build 43076, win64, steam)
   0.009 Operating system: Windows 10 (version 1803) 
   0.009 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.010 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.010 Write data path: C:/Users/jarex/AppData/Roaming/Factorio [111659/243339MB]
   0.010 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.060 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 4890/32707 MB, page: 7542/37571 MB, virtual: 4329/134217727 MB, extended virtual: 0 MB]
   0.060 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.093 Available displays: 1
   0.094  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.271 Display: 0 -> Adapter: 0, Output: 0
   0.825 Initialised Direct3D[0]: NVIDIA GeForce GTX 660 Ti; driver: nvldumdx.dll 24.21.13.9907
   0.825   D3D Feature Level: 11.0, DXGI 1.5+
   0.825   [Local Video Memory] Budget: 1698MB, CurrentUsage: 1MB, Reservation: 0/899MB
   0.825   [Non-Local Vid.Mem.] Budget: 14718MB, CurrentUsage: 0MB, Reservation: 0/7767MB
   0.825   Tiled resources: Tier 1
   0.825   Unified Memory Architecture: No
   0.825   BGR 565 Supported: Yes
   0.825   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.918 Desktop composition is active.
   0.918 Graphics settings preset: very-high
   0.918   Dedicated video memory size 1998 MB
   0.918 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: high-quality]
   0.918                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 0]
   0.990 DSound: Starting _dsound_update thread
   0.994 DSound: Enter _dsound_update; tid=13788
   1.305 Loading mod core 0.0.0 (data.lua)
   1.461 Loading mod base 0.17.2 (data.lua)
   2.249 Loading mod base 0.17.2 (data-updates.lua)
   2.368 Checksum for core: 3928040144
   2.368 Checksum of base: 1471520011
   2.983 Loading sounds...
   5.094 Info PlayerData.cpp:69: Local player-data.json unavailable
   5.094 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551296053
   5.287 Initial atlas bitmap size is 16384
   5.354 Created atlas bitmap 16384x16380 [none]
   5.357 Created atlas bitmap 16384x4408 [none]
   5.358 Created atlas bitmap 16384x2116 [decal]
   5.361 Created atlas bitmap 16384x3808 [low-object]
   5.363 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   5.365 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   5.366 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   5.367 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   5.368 Created atlas bitmap 16384x748 [alpha-mask]
   5.377 Created atlas bitmap 16384x12636 [shadow, linear-magnification, alpha-mask]
   5.378 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   5.655 Created virtual atlas pages 4096x4096x7
  23.346 Parallel Sprite Loader initialized (threads: 7)
  33.363 Sprites loaded
  33.556 Generated mipmaps for atlas of size 16384x3808
  33.610 Generated mipmaps for atlas of size 16384x1888
  33.716 Generated mipmaps for atlas of size 16384x6592
  33.737 Generated mipmaps for atlas of size 16384x480
  33.748 Generated mipmaps for atlas of size 16384x456
  33.760 Generated mipmaps for atlas of size 16384x1264
  33.935 Generated mipmaps for virtual atlas of size 8192x16384
  33.941 Custom inputs active: 0
  34.045 Factorio initialised
  47.540 Loading map C:\Users\jarex\AppData\Roaming\Factorio\saves\Q002.zip: 4447141 bytes.
  47.922 Loading Level.dat: 6807589 bytes.
  47.927 Info Scenario.cpp:147: Map version 0.17.2-4
  48.109 Loading script.dat: 328 bytes.
  48.136 Checksum for script C:/Users/jarex/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
 375.998 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
 376.780 Info AppManagerStates.cpp:1764: Saving finished
 448.524 Info AppManagerStates.cpp:1764: Saving finished
 512.390 Loading map C:\Users\jarex\AppData\Roaming\Factorio\saves\Q003.zip: 4614245 bytes.
 512.762 Loading Level.dat: 7888565 bytes.
 512.765 Info Scenario.cpp:147: Map version 0.17.2-4
 512.948 Loading script.dat: 328 bytes.
 512.974 Checksum for script C:/Users/jarex/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mvynrh\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mvynrh\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mvynrh\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mvynrh\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mvynrh\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mvynrh\src\blueprint\blueprintshelf.cpp (364): BlueprintShelf::addAt
c:\cygwin64\tmp\factorio-build-mvynrh\src\blueprint\blueprintshelf.cpp (356): BlueprintShelf::add
c:\cygwin64\tmp\factorio-build-mvynrh\src\blueprint\blueprintshelf.cpp (204): BlueprintShelf::addBlueprint
c:\cygwin64\tmp\factorio-build-mvynrh\src\blueprint\blueprintlibrary.cpp (311): BlueprintLibrary::addItem
c:\cygwin64\tmp\factorio-build-mvynrh\src\gameactionhandler.cpp (1488): GameActionHandler::exportBlueprint
c:\cygwin64\tmp\factorio-build-mvynrh\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-mvynrh\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-mvynrh\src\gameactionhandler.cpp (364): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-mvynrh\src\mainloop.cpp (1058): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-mvynrh\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-mvynrh\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF99DD73DC4)
00007FF99DD73DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A0843691)
00007FF9A0843691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 546.136 Error BlueprintShelf.cpp:364: record->id.playerIndex == this->playerIndex was not true
Logger::writeStacktrace skipped.
 546.136 Error CrashHandler.cpp:174: Map tick at moment of crash: 113591
 546.136 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 568.619 Uploading log file
 568.668 Error CrashHandler.cpp:221: Heap validation: success.
 568.681 Creating crash dump.
 570.541 CrashDump success

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [17.0.2] CRASH while draging a bp to "game blue prints" with right click (FIXED)

Post by posila »

Thanks for the report.
And thanks for letting us know it was fixed :)

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