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[posila] [0.17.0] Graphics messed up

Posted: Tue Feb 26, 2019 8:50 pm
by ChiBeaGReenie
For me rendering is messed up.
Screenshot from 2019-02-26 21-22-07.png
Screenshot from 2019-02-26 21-22-07.png (7.3 MiB) Viewed 4252 times
Screenshot from 2019-02-26 21-51-18.png
Screenshot from 2019-02-26 21-51-18.png (747.12 KiB) Viewed 4242 times

Code: Select all

0.000 2019-02-26 21:33:10; Factorio 0.17.0 (build 42971, linux64, alpha)
   0.064 Operating system: Linux (Ubuntu 18.04)
  [ removed paths ]
   0.074 System info: [CPU:       Intel(R) Core(TM) i7-3840QM CPU @ 2.80GHz, 8 cores, RAM: 15917 MB]
   0.074 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
   0.074 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.129 Available displays: 1
   0.129  [0]: DELL P2715Q 27" - {[0,0], 3840x2160, SDL_PIXELFORMAT_RGB888, 25Hz}
   0.173 Initialised OpenGL:[0] Mesa DRI Intel(R) Ivybridge Mobile ; driver: 4.2 (Core Profile) Mesa 18.2.2
   0.173   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.173   [Version] 4.2
   0.237 Graphics settings preset: medium
   0.237   Dedicated video memory size 0 MB
   0.237 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality]
   0.237                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
   0.309 Loading mod core 0.0.0 (data.lua)
   0.382 Loading mod base 0.17.0 (data.lua)
   0.600 Loading mod base 0.17.0 (data-updates.lua)
   0.688 Checksum for core: 3857511955
   0.688 Checksum of base: 738832761
   1.200 Loading sounds...
   1.226 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551213186
   1.226 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   1.366 Initial atlas bitmap size is 16384
   1.367 Created atlas bitmap 16384x208 [none]
   1.371 Created atlas bitmap 16384x688 [decal]
   1.376 Created atlas bitmap 16384x1104 [low-object]
   1.379 Created atlas bitmap 16384x656 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.389 Created atlas bitmap 16384x2096 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.393 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.393 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.394 Created atlas bitmap 16384x216 [alpha-mask]
   1.402 Created atlas bitmap 16384x3176 [shadow, linear-magnification, alpha-mask]
   1.403 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
   1.654 Created virtual atlas pages 4096x4096x8
   1.907 Parallel Sprite Loader initialized (threads: 7)
   5.823 Sprites loaded
   5.947 Generated mipmaps for atlas of size 16384x1104
   6.060 Generated mipmaps for atlas of size 16384x656
   6.182 Generated mipmaps for atlas of size 16384x2096
   6.294 Generated mipmaps for atlas of size 16384x480
   6.382 Generated mipmaps for atlas of size 16384x456
   6.535 Generated mipmaps for atlas of size 16384x384
   6.654 Generated mipmaps for virtual atlas of size 8192x16384
   6.681 Custom inputs active: 0
   6.752 Factorio initialised

Re: [0.17.0] Graphics messed up

Posted: Tue Feb 26, 2019 9:01 pm
by posila
Thanks for the report.

Can you find Factorio's config.ini (in config subfolder of the same folder that contains the logs), disable gpu-accelerated-compression and gpu-accelerated-mipmap-compression? Remove leading semicolons and change values to false.

Re: [posila] [0.17.0] Graphics messed up

Posted: Tue Feb 26, 2019 11:08 pm
by ChiBeaGReenie
Yep, that helped. Thanks a lot!

Re: [posila] [0.17.0] Graphics messed up

Posted: Wed Feb 27, 2019 12:04 am
by rocketeer99
To confirm, I have (had?) the same issue, and the same fix works for me.

Re: [posila] [0.17.0] Graphics messed up

Posted: Wed Feb 27, 2019 9:10 am
by ethernal
Can you please document that somewhere - like a troubleshooting Factorio wiki page /(with screenshots to see what "bug" to expect) or something that will go into 1.0 when it releases - these are edge cases but fixable and quite frustrating for users experiencing them. This will help them (even if it's 1-2 people) greatly.

Re: [posila] [0.17.0] Graphics messed up

Posted: Wed Feb 27, 2019 10:35 am
by ChiBeaGReenie
For me there stays a remaining graphic issue, where while walking colors seem to oversaturate and some fine vertical black lines appear.
Screenshot from 2019-02-27 11-33-37.png
Screenshot from 2019-02-27 11-33-37.png (1.66 MiB) Viewed 4030 times
You can remove the artifacts by zooming in and out.

Re: [posila] [0.17.0] Graphics messed up

Posted: Wed Feb 27, 2019 11:29 am
by l1ng0
ChiBeaGReenie wrote:
Wed Feb 27, 2019 10:35 am
For me there stays a remaining graphic issue, where while walking colors seem to oversaturate and some fine vertical black lines appear.

Screenshot from 2019-02-27 11-33-37.png

You can remove the artifacts by zooming in and out.

I had the same issue as this one.
I found it only happens on 16bit rendering, for me. I have an Intel 3000 builtin card only, which is enough to run Factorio, just.
I can send logs, etc. as needed.

Here are some successive screenshots taken as I moved around:

https://steamuserimages-a.akamaihd.net/ ... F0162B5AD/
https://steamuserimages-a.akamaihd.net/ ... 6B0E0889F/
https://steamuserimages-a.akamaihd.net/ ... 71E3A97BE/
https://steamuserimages-a.akamaihd.net/ ... FD73F4E24/

Again, going to map-mode and back, or zooming, clears the issue. However, I think even on zoom there is a faint 'ghosting'. It looks like all tile-drawing has a kind of additive effect in 16bit mode.

Re: [posila] [0.17.0] Graphics looking pixelated

Posted: Wed Feb 27, 2019 11:44 am
by ChiBeaGReenie
l1ng0 wrote:
Wed Feb 27, 2019 11:29 am
I found it only happens on 16bit rendering, for me. I have an Intel 3000 builtin card only, which is enough to run Factorio, just.
Yep, I also tracked it down to turning off the "Full color depth" setting, i.e. enabling 16-bit rendering. We should probably file a separate issue for that. Have you done that already?

Re: [posila] [0.17.0] Graphics messed up

Posted: Wed Feb 27, 2019 11:12 pm
by l1ng0
I posted it here:
viewtopic.php?f=7&t=65691

Re: [posila] [0.17.0] Graphics messed up

Posted: Thu Feb 28, 2019 3:24 pm
by posila
Thanks for the reports.
It should be "fixed" for 0.17.3
ethernal wrote:
Wed Feb 27, 2019 9:10 am
Can you please document that somewhere - like a troubleshooting Factorio wiki page /(with screenshots to see what "bug" to expect) or something that will go into 1.0 when it releases - these are edge cases but fixable and quite frustrating for users experiencing them. This will help them (even if it's 1-2 people) greatly.
The game will run small compression test and if result is not what it should be, the loading system will be not use GPU accelerated compression. It is not ideal solution, for reasonable workaround for now.

Re: [posila] [0.17.0] Graphics messed up

Posted: Fri Mar 01, 2019 1:39 pm
by l1ng0
You must all be working at top speed. Fantastic work on solving the bugs, but most of all on a huge new release with great new look and features.
Awesome!