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[abregado][0.17.0] Tutorial does not detect gun turret when built
Posted: Tue Feb 26, 2019 7:29 pm
by wahming
- Factorio Bug 1.jpg (329.83 KiB) Viewed 3008 times
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Sat Mar 02, 2019 10:49 pm
by fochristo
Same in 0.17.4
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Sun Mar 03, 2019 10:38 am
by NullPointer
Me too on 0.17.4
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Tue Mar 05, 2019 2:51 am
by tbelaire
I have the same problem with 0.17.05
Linux zip distribution
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Tue Mar 05, 2019 6:36 am
by boskid
Using @NullPointer save, indeed script wont detect turrets.
But using /editor there is area "defend-1" within which turret should be built. Actual area is little larger as turret can be build outside defend-1 area but within chunk that overlaps with defend-1 area.
-- edit1:
Or maybe condition is not based upon "defend-1" area but "east-expansion". Then you are still 1 chunk outside of this area
-- edit2:
story-condition.lua:
Code: Select all
conditions['entrench'] = function(event)
// ...
local loaded = check.number_of_loaded_turrets_in_areas({'east-expansion'},1)
// ...
return researched and loaded and stockpile
end
- npe-east-expansion-area.png (5.4 MiB) Viewed 2929 times
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Thu Mar 07, 2019 7:53 am
by Kingdud
Confirming this problem still exists in 0.17.7
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Thu Mar 07, 2019 6:58 pm
by terz42
Area in which it detects the turret got bigger but in my case it did not detect the already placed turrets [0.17.8]
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Fri Mar 08, 2019 7:44 pm
by NullPointer
Yep, confirmed. I built the turret closer to the rest of the base and it detected correctly.
This locations just seemed like the most effective choke point.
Re: [0.17.0] Tutorial does not detect gun turret when built
Posted: Tue Mar 12, 2019 2:48 pm
by abregado
yes, the quest only detects turrets placed in the 'east-expansion' area.
During focus testing, new players didnt tend to build so far to the left. While i refuse to add any invisible "no-build" zones, I will come up with another solution for this.
Also, where you have built, the biters in the final wave will spawn behind your turrets.