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Corrupt blueprint on server causes desyncs for players

Posted: Mon Feb 04, 2019 9:50 am
by project6
Heya,

A BP got uploaded/imported in MP and was corrupt (blank?). The server itself didn't realize this, nor did connected clients, but when new clients joined, they detected the fault and their clients corrected the issue... locally. I'm not sure the exact trigger, but when client and server disagreed on the state of blueprints, the clients desynced.

https://www.mediafire.com/file/ubyoi6h3 ... _1.7z/file

Re: Corrupt blueprint on server causes desyncs for players

Posted: Wed Apr 24, 2019 5:54 am
by Rseding91
Thanks for the report. I believe this is fixed in the latest version of 0.17 - I found a desync problem related to blueprints and fixed it.