Corrupt blueprint on server causes desyncs for players
Posted: Mon Feb 04, 2019 9:50 am
Heya,
A BP got uploaded/imported in MP and was corrupt (blank?). The server itself didn't realize this, nor did connected clients, but when new clients joined, they detected the fault and their clients corrected the issue... locally. I'm not sure the exact trigger, but when client and server disagreed on the state of blueprints, the clients desynced.
https://www.mediafire.com/file/ubyoi6h3 ... _1.7z/file
A BP got uploaded/imported in MP and was corrupt (blank?). The server itself didn't realize this, nor did connected clients, but when new clients joined, they detected the fault and their clients corrected the issue... locally. I'm not sure the exact trigger, but when client and server disagreed on the state of blueprints, the clients desynced.
https://www.mediafire.com/file/ubyoi6h3 ... _1.7z/file