game crashed while loading saves
Posted: Sat Jan 26, 2019 3:45 am
I'm developing a mod for AI player. Currently finish the IOC container and some simple steering behavior.
How to reproduce:
1. start new game with mod
2. spawn some solders by clicking button 'S'
3. command it to follow by clicking button 'C'
4. save the game
5. quit
5. load the save
6. repeat 2~5 a few times (less than 3) will cause a crash
mod github: https://github.com/kevinmama/PandaAI/tr ... -2019-1-26
crash stack trace:
28.465 Error CrashHandler.cpp:522: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000100a24342 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:521)
#1 0x0000000100a119ed in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:173)
#2 0x0000000100a129c4 in CrashHandler::commonSignalHandler(int) (in factorio) (CrashHandler.cpp:524)
#3 0x0000000100a11919 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:537)
#4 0x00007fff628aab3d in 0x00007fff628aab3d
#5 0x000000013d124540 in 0x000000013d124540
#6 0x0000000100cb62e7 in LuaBinder<LuaGuiElement>::callWrapper(lua_State*) (in factorio) (LuaBinder.hpp:326)
#7 0x0000000100d224c8 in luaD_precall(lua_State*, lua_TValue*, int) (in factorio) + 504
#8 0x0000000100d2290b in luaD_call(lua_State*, lua_TValue*, int, int) (in factorio) + 59
#9 0x0000000100d2312d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) (in factorio) + 93
#10 0x0000000100d25253 in GCTM(lua_State*, int) (in factorio) + 243
#11 0x0000000100d2464f in luaC_freeallobjects(lua_State*) (in factorio) + 191
#12 0x0000000100d313b2 in close_state(lua_State*) (in factorio) + 34
#13 0x0000000100942cc5 in LuaGameScript::~LuaGameScript() (in factorio) (LuaState.hpp:20)
#14 0x00000001008a498d in LuaContext::~LuaContext() (in factorio) (LuaContext.cpp:22)
#15 0x00000001008a4bfe in LuaContext::~LuaContext() (in factorio) (LuaContext.cpp:22)
#16 0x0000000100891a6a in Scenario::~Scenario() (in factorio) (Scenario.cpp:747)
#17 0x00000001000514d8 in AppManager::quitGameAndGoToMainMenu(std::__1::function<void ()>) (in factorio) (AppManager.cpp:291)
#18 0x000000010005b20c in InGameMenu::process(AppManager*) (in factorio) (AppManagerStates.cpp:332)
#19 0x000000010004caff in AppManager::process() (in factorio) (vector:633)
#20 0x0000000100763eb5 in MainLoop::prePrepare() (in factorio) (MainLoop.cpp:436)
#21 0x0000000100763aa6 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:523)
#22 0x000000010075e12e in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:338)
#23 0x0000000100751551 in _al_mangled_main (in factorio) (Main.cpp:1130)
#24 0x0000000100e3b097 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:230)
#25 0x00007fff377da104 in 0x00007fff377da104
#26 0x00007fff628b3305 in 0x00007fff628b3305
#27 0x00007fff628b626f in 0x00007fff628b626f
#28 0x00007fff628b2415 in 0x00007fff628b2415
Stack trace logging done
How to reproduce:
1. start new game with mod
2. spawn some solders by clicking button 'S'
3. command it to follow by clicking button 'C'
4. save the game
5. quit
5. load the save
6. repeat 2~5 a few times (less than 3) will cause a crash
mod github: https://github.com/kevinmama/PandaAI/tr ... -2019-1-26
crash stack trace:
28.465 Error CrashHandler.cpp:522: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000100a24342 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:521)
#1 0x0000000100a119ed in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:173)
#2 0x0000000100a129c4 in CrashHandler::commonSignalHandler(int) (in factorio) (CrashHandler.cpp:524)
#3 0x0000000100a11919 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:537)
#4 0x00007fff628aab3d in 0x00007fff628aab3d
#5 0x000000013d124540 in 0x000000013d124540
#6 0x0000000100cb62e7 in LuaBinder<LuaGuiElement>::callWrapper(lua_State*) (in factorio) (LuaBinder.hpp:326)
#7 0x0000000100d224c8 in luaD_precall(lua_State*, lua_TValue*, int) (in factorio) + 504
#8 0x0000000100d2290b in luaD_call(lua_State*, lua_TValue*, int, int) (in factorio) + 59
#9 0x0000000100d2312d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) (in factorio) + 93
#10 0x0000000100d25253 in GCTM(lua_State*, int) (in factorio) + 243
#11 0x0000000100d2464f in luaC_freeallobjects(lua_State*) (in factorio) + 191
#12 0x0000000100d313b2 in close_state(lua_State*) (in factorio) + 34
#13 0x0000000100942cc5 in LuaGameScript::~LuaGameScript() (in factorio) (LuaState.hpp:20)
#14 0x00000001008a498d in LuaContext::~LuaContext() (in factorio) (LuaContext.cpp:22)
#15 0x00000001008a4bfe in LuaContext::~LuaContext() (in factorio) (LuaContext.cpp:22)
#16 0x0000000100891a6a in Scenario::~Scenario() (in factorio) (Scenario.cpp:747)
#17 0x00000001000514d8 in AppManager::quitGameAndGoToMainMenu(std::__1::function<void ()>) (in factorio) (AppManager.cpp:291)
#18 0x000000010005b20c in InGameMenu::process(AppManager*) (in factorio) (AppManagerStates.cpp:332)
#19 0x000000010004caff in AppManager::process() (in factorio) (vector:633)
#20 0x0000000100763eb5 in MainLoop::prePrepare() (in factorio) (MainLoop.cpp:436)
#21 0x0000000100763aa6 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:523)
#22 0x000000010075e12e in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:338)
#23 0x0000000100751551 in _al_mangled_main (in factorio) (Main.cpp:1130)
#24 0x0000000100e3b097 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:230)
#25 0x00007fff377da104 in 0x00007fff377da104
#26 0x00007fff628b3305 in 0x00007fff628b3305
#27 0x00007fff628b626f in 0x00007fff628b626f
#28 0x00007fff628b2415 in 0x00007fff628b2415
Stack trace logging done