[posila] [0.16.51] Graphics with 16bit color channels not displayed on OSX
Posted: Fri Dec 28, 2018 1:19 pm
In my latest playthrough with a friend of mine we use the NPUtils mod. Both of us didn't see some graphics from this mod. After reporting this in the mod's forum thread with a screenshot of the entities from his mod, the creator replied with a screenshot of his own, showing all items.
After doing some digging through the graphics inside the mod, it turned out that the .pngs we couldn't see all had 16b color channels. After converting them and trying out my custom version of the mod, the missing graphics were finally displayed (except in the tech tree, but those images were probably in a location I didn't convert).
Should factorio check this and convert the pngs -- each time the mods are loaded, sounds lengthy -- to images with 8bit color channels? Or is this intended and should the mod creators make sure they create correct pngs (making the mod smaller in the process)? I can imagine it would help modders if they would at least get a message that some images might not be displayed because of this.
The NPUtils mod is not the only mod showing this behaviour. E.g., also some Angel's mods appear to have missing buildings.
After doing some digging through the graphics inside the mod, it turned out that the .pngs we couldn't see all had 16b color channels. After converting them and trying out my custom version of the mod, the missing graphics were finally displayed (except in the tech tree, but those images were probably in a location I didn't convert).
Should factorio check this and convert the pngs -- each time the mods are loaded, sounds lengthy -- to images with 8bit color channels? Or is this intended and should the mod creators make sure they create correct pngs (making the mod smaller in the process)? I can imagine it would help modders if they would at least get a message that some images might not be displayed because of this.
The NPUtils mod is not the only mod showing this behaviour. E.g., also some Angel's mods appear to have missing buildings.