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[0.11.1][kovarex] We didn't do the train movement right.

Posted: Sat Nov 01, 2014 7:13 pm
by Geartwo
... right let us know when this happens.
Image
Reproduce: Drive with a train i a dead end. (End of the Track or to fast in a closed Gate)

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Sun Nov 02, 2014 2:33 pm
by Boogieman14
Not sure if any more reports of this have any benefit, but I just had one too. Manually driving the train into a dead end at high speed.

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Sun Nov 02, 2014 4:02 pm
by _aD
I had it with 0.11.1 with one stationary engine at the end of the track, three carriages behind it. I placed an engine at the other end, fueled it, got into it then tried to move it. The second engine was on a curve. I don't know if it had connected to the other stock or not.

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Mon Nov 03, 2014 6:02 am
by CrescentStar
Boogieman14 wrote:Not sure if any more reports of this have any benefit, but I just had one too. Manually driving the train into a dead end at high speed.
I had the same thing, playing multiplayer. I was testing the new gates with a train when I rammed full speed into the edge of the rail. I had one car in front and one in back as it happened.

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Mon Nov 03, 2014 11:30 am
by PalllaX
I was the driver of the train in the screenshot ;)
So my experience is that the bug occures when min. two guys sitting in.
When I travel alone with high speed against the end nothing happens.

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Mon Nov 03, 2014 11:36 am
by Boogieman14
I was playing single player.

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Tue Nov 04, 2014 8:07 am
by noisy
got same thing when i hit end of the rail at full speed

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Wed Nov 05, 2014 3:28 pm
by Zourin
I get this when I try to 'steer' the train into a dead end.

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Thu Nov 06, 2014 1:22 pm
by Kavukamari
I would love if this caused the trains to derail and destroy themselves if you/they were going too fast

perhaps a funny, if wasteful, weapon against the biter bases, train railgun

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

Posted: Fri Nov 07, 2014 4:51 pm
by Jythier
Same thing here, went into what I thought was a curve but there were the end pieces on the curves because I hadn't properly placed the straight pieces in the half-spots of a diagonal section. When I reloaded I just slowed down and fixed it.

Re: [0.11.1][kovarex] We didn't do the train movement right.

Posted: Sat Nov 08, 2014 10:51 am
by qfeys
I had this error while sitting as good as on top of a gap (1 piece long) in my rail I still had to fill. I was hitting rapidly forward, stop, backward, stop,... or something. I had as good as no speed.

Re: [0.11.1][kovarex] We didn't do the train movement right.

Posted: Tue Nov 11, 2014 10:29 am
by kovarex
Ok, so I managed to find the cause of this and fix it.
The fix should also solve the desync problems with trains hitting something or someone.

So it is fixed for the 0.11.2