[0.11.1]save cannot load (luagame doesn't have gettext)
Posted: Sat Nov 01, 2014 12:49 am
Interesting error, my world i have been running since at least alpha 5 (i think, its been so long) wouldn't load in this newest version. it was last loaded in 0.10.12. It gives a message saying: "Data\roaming\factorio\temp\currently-playing\control.lua:39: LuaGame doesn't have readable property gettext) and then goes back to the loading screen.
I am not quite sure why this world didn't convert properly as it seems most have. but being curious i opened the save file and opened control.lua to find this line at line 39:
now this is only used later on line 48 in a messagedialog to show the mission text, so my fix here was to delete these two lines on the pure suspicion that this won't break the save in any other way (since it is sandbox). the problem here is, i assume, that gettext was removed in this version, as stated in the patch notes.
either way, here are links to dasdf.zip, the original save game that was broken. and dasdffix.zip which is the one i hand-fixed. (both are too large for the forum)
https://mega.co.nz/#!7UxDkAgb!xOYu5pnWx ... X0Zd-W2B5c
https://mega.co.nz/#!7d4D3R6S!qwBJlaDSy ... vztmlL58GM
this is on windows x64.
i'm not sure if you want to rule this out since it is such a legacy save file but i thought i would share this with you.
I am not quite sure why this world didn't convert properly as it seems most have. but being curious i opened the save file and opened control.lua to find this line at line 39:
Code: Select all
gt = game.gettext
either way, here are links to dasdf.zip, the original save game that was broken. and dasdffix.zip which is the one i hand-fixed. (both are too large for the forum)
https://mega.co.nz/#!7UxDkAgb!xOYu5pnWx ... X0Zd-W2B5c
https://mega.co.nz/#!7d4D3R6S!qwBJlaDSy ... vztmlL58GM
this is on windows x64.
i'm not sure if you want to rule this out since it is such a legacy save file but i thought i would share this with you.