[0.16.51] Inserter stops putting ingredients in furnace
Posted: Sun Sep 09, 2018 12:08 pm
Hi,
I am creating a mod which includes furnaces which "transfer" fluids into raw-resources and vice versa.
Having an issue with the raw-resource -> fluid.
Looks similar to viewtopic.php?f=11&t=59316 and viewtopic.php?f=29&t=59807
This is what I have now.
Factorio 0.16.51
- Furnace for fluid -> belt
- Furnace for belt -> fluid
- Recipe categories for belting & unbelting
- Recipes for fluid -> raw resource and raw resource -> fluid.
But I have strange/unwanted/buggy behavior.
Made a minimal save-game to show the issue I have.
In the savegame there is a chain containing
Waterpump -> FluidBelt furnace -> fast inserter -> belts -> BeltFluid furnace -> pipes -> FluidBelt furnace -> inserter -> iron chest.
The detail is that there is a fast and normal inserter -> Consume is slower than produce.
The issue shows in the BeltFluid furnace.
What happens :
- The flow is OK, all working
- The BeltFluid furnace output fluidbox fills up.
- When fluidbox is full, there are no more items inserted
- The fluidbox is emptied, still no items inserted -----> This is the issue
- The BeltFluid furnace stops working due to no more ingredients
- The pipes behind are emptied
- No more flow thru the chain.
But.. after some time, the BeltFluid box is again getting items inserted -> for some time the chain works OK, until the situation above repeats.
In the savegame, the inserters start working after 70 seconds.
However, in my actual game I do not see the restart (Or it takes a very long time)
You can see the behavior in the attached savegame.
In that I used only the "creative-mode-fix_0.0.32" mod and my fluidbelt mod (attached also)
The show_wakeup_list option shows :
I am creating a mod which includes furnaces which "transfer" fluids into raw-resources and vice versa.
Having an issue with the raw-resource -> fluid.
Looks similar to viewtopic.php?f=11&t=59316 and viewtopic.php?f=29&t=59807
This is what I have now.
Factorio 0.16.51
- Furnace for fluid -> belt
- Furnace for belt -> fluid
- Recipe categories for belting & unbelting
- Recipes for fluid -> raw resource and raw resource -> fluid.
But I have strange/unwanted/buggy behavior.
Made a minimal save-game to show the issue I have.
In the savegame there is a chain containing
Waterpump -> FluidBelt furnace -> fast inserter -> belts -> BeltFluid furnace -> pipes -> FluidBelt furnace -> inserter -> iron chest.
The detail is that there is a fast and normal inserter -> Consume is slower than produce.
The issue shows in the BeltFluid furnace.
What happens :
- The flow is OK, all working
- The BeltFluid furnace output fluidbox fills up.
- When fluidbox is full, there are no more items inserted
- The fluidbox is emptied, still no items inserted -----> This is the issue
- The BeltFluid furnace stops working due to no more ingredients
- The pipes behind are emptied
- No more flow thru the chain.
But.. after some time, the BeltFluid box is again getting items inserted -> for some time the chain works OK, until the situation above repeats.
In the savegame, the inserters start working after 70 seconds.
However, in my actual game I do not see the restart (Or it takes a very long time)
You can see the behavior in the attached savegame.
In that I used only the "creative-mode-fix_0.0.32" mod and my fluidbelt mod (attached also)
The show_wakeup_list option shows :