[16.51] entity_died + driving_changed_state = crash
Posted: Sun Aug 05, 2018 4:13 pm
Weird crash. I don't even imagine what was may go wrong. But seems entity stay valid after dead for some extra ticks. Log is clear after crash.
I'm trying to make some car manipulations and i'm listening "on_entity_died" and "on_player_driving_changed_state" events.
When car damaged to death, car must be recreated at starting point.
This is mods and save files to recreate circumstances leaded to crash:
https://mega.nz/#!e2YUFK4L!mVyTKeygBTg7 ... hXfyUdiQFc
https://mega.nz/#!PnA0VI4C!c6Cj_sWhHaCH ... ZXxgGmW2EA
Run around for some time after load until race track is not appear and then try to drive a car to death.
I'm trying to make some car manipulations and i'm listening "on_entity_died" and "on_player_driving_changed_state" events.
When car damaged to death, car must be recreated at starting point.
This is mods and save files to recreate circumstances leaded to crash:
https://mega.nz/#!e2YUFK4L!mVyTKeygBTg7 ... hXfyUdiQFc
https://mega.nz/#!PnA0VI4C!c6Cj_sWhHaCH ... ZXxgGmW2EA
Run around for some time after load until race track is not appear and then try to drive a car to death.