[Rseding91] [16.51] Desync on join
Posted: Sat Jun 30, 2018 11:26 pm
We discovered today that we cannot connect to our multiplayer server - immediately after loading the map, when it would normally begin catching up, it immediately desyncs.
This is tested on several client computers on Windows and Linux. The server itself is Linux. Desync report uploaded here is Linux:
https://drive.google.com/drive/u/1/fold ... x4pxE1hxmm
This server runs even when no players are connected so something must have happened to trigger this condition while we weren't connected.
It's a very large world with an RPM base and accompanying science base.
The only recent significant change was a new nuclear plant design, but that's been running for several days without issues.
This is tested on several client computers on Windows and Linux. The server itself is Linux. Desync report uploaded here is Linux:
https://drive.google.com/drive/u/1/fold ... x4pxE1hxmm
This server runs even when no players are connected so something must have happened to trigger this condition while we weren't connected.
It's a very large world with an RPM base and accompanying science base.
The only recent significant change was a new nuclear plant design, but that's been running for several days without issues.