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[0.16.43] Crash when loading save game

Posted: Wed May 16, 2018 3:17 am
by basilgohar
(Repost of viewtopic.php?f=11&t=60181#p362171)

I am currently experiencing a crash when loading a savefile and I cannot tell from the log what the precise error is. I thought it was similar to what others were experiencing relating to the rail signals, hence my post in a 0.16.41 bug report (viewtopic.php?f=11&t=60074&p=361097#p361097), but it seems that was not the issue I was having.

I've attached my crash log as well as mod-list.json, and here are links to my failing save file as well my entire mods folder zipped-up (both were more than 100MB, so I figured you'd appreciate external links vs. forum attachments).

Save file: https://drive.google.com/open?id=1ZeLn6 ... CCGt0c028o
Mods: https://drive.google.com/open?id=1TetqH ... l74Z3iaJBZ

One thing that may or may not have some relevance is that I have explored extremely far in one direction (east) and setup a couple outposts/bases in those area, but there's almost nothing in-between in terms of built-up areas. Not sure if that's useful or not, but that's the only thing I think that makes my game much different.

Incidentally, autosave prior to this one also fails with the same error. I did not try with all three yet.

Re: [0.16.43] Crash when loading save game

Posted: Wed May 16, 2018 9:18 am
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.16.

The problem was with the HeavyTank mod and it trying to define products for a recipe as an empty string.

Re: [0.16.43] Crash when loading save game

Posted: Wed May 16, 2018 9:24 am
by basilgohar
Rseding91 wrote:Thanks for the report. It's now fixed for the next version of 0.16.

The problem was with the HeavyTank mod and it trying to define products for a recipe as an empty string.
Thanks, Rseding91! I appreciate your prompt response and the quick fix!