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[0.16.42] graphics bug in font rendering

Posted: Sat May 12, 2018 1:16 pm
by tenim
the number "0" is rendered incorrect, a small amount is cut off on the right side. only this number seems affected.

Re: 0.16.42 graphics bug in font rendering

Posted: Sat May 12, 2018 4:50 pm
by Meddleman
This is all going to be revamped in [17.0] anyway.
Read FFF-238.

It's be like worrying about a stray coal on the wrong side of a belt in a giant smelter setup when you're going to bulldoze it all anyway to make room for electric smelters.

Re: [0.16.42] graphics bug in font rendering

Posted: Tue May 15, 2018 1:51 pm
by kovarex
Does it affect all occurrences of 0 or only this place?

Re: [0.16.42] graphics bug in font rendering

Posted: Tue May 15, 2018 4:08 pm
by Blacky007
kovarex wrote:Does it affect all occurrences of 0 or only this place?
after going back to older savegames - I have the same little overlay bug with "Roboter-Arbeitsgeschwindigkeit 18" ,19,20

Re: [0.16.42] graphics bug in font rendering

Posted: Fri May 18, 2018 3:48 pm
by tenim
Does it affect all occurrences of 0 or only this place?
i think it was ony in the research area.

Re: [0.16.42] graphics bug in font rendering

Posted: Tue May 22, 2018 10:47 am
by kovarex
As the font system was so heavily changed for 0.17 I assume that it will be fixed.