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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Posted: Fri May 11, 2018 3:06 pm
by mayreau
cawgod wrote:It seems to me that the fix did not make it to the .42; neither can I find it in the changelog nor does my savegame load...

edit:

Ok, something has changed: I now have

Code: Select all

460.368 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
instead of "Error when creating segment" when loading the save...

edit2:
https://drive.google.com/open?id=1PDawO ... Qapjny2_Q5
Was just able to load my savegame that didn't work before the update. Thanks Kovarex!

Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Posted: Fri May 11, 2018 3:53 pm
by kovarex
cawgod wrote:It seems to me that the fix did not make it to the .42; neither can I find it in the changelog nor does my savegame load...

edit:

Ok, something has changed: I now have

Code: Select all

460.368 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
instead of "Error when creating segment" when loading the save...

edit2:
https://drive.google.com/open?id=1PDawO ... Qapjny2_Q5

edit3:
The error persists even after trying to load the save in an unmodded .42
Well, this is actually completely different bug that was just waiting to be discovered after the first bug was fixed.
I just fixed it for 0.43

Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Posted: Fri May 11, 2018 4:04 pm
by cawgod
kovarex wrote:
cawgod wrote:[...]
Well, this is actually completely different bug that was just waiting to be discovered after the first bug was fixed.
I just fixed it for 0.43
Thank you very much. And let us hope that the size of that bug-stack is not any higher :-D

Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Posted: Fri May 11, 2018 4:17 pm
by Jap2.0
Supanova_HS wrote:
kovarex wrote:The problem was, that we were moving to the new office, so we couldn't make the release right away.
We are now in the new office and the release is in progress already.
Are you single? :P
No