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[kovarex] [0.16.41] Circuit controlled train signals not converted properly
Posted: Thu May 03, 2018 9:08 pm
by Calibretto22
Gamestate: Vanilla - no mods
If you load a savegame that was created with game-version 0.16.39 to game version 0.16.41 rail signals that are circuit-controlled are not converted properly.
the circuit condition to close the the signal is ignored by the train.
normal train signal function is maintained - the trains won't crash.
problem does not occur when train signals are placed in version .41.
i created a small savegame in version .39.
if you load it to version .41 you can experience the bug.
(the trains should stop at the train signal that is circuit controlled.)
Savegame:
https://drive.google.com/open?id=1R2cTT ... j6ynh14YXC
Re: [0.16.41] Circuit controlled train signals not converted properly
Posted: Thu May 03, 2018 10:03 pm
by c0bRa
It seems that the initial signal was green although the condition matched. I‘ve manually set the condition false for each signal and reset them afterwards. Then it works as intended. Took me 2 hours but now everything is moving well in .41
I am glad that i can play my save, with the .39 bug i thought i can delete it...
Re: [0.16.41] Circuit controlled train signals not converted properly
Posted: Fri May 04, 2018 6:31 am
by Dune
I can confirm. Taking my map from 39 to 41, all stations that have signal controls for when a train should arrive are ignored, causing trains to enter the station when another train is already there, or enter stations that aren't ready for them.
Re: [0.16.41] Circuit controlled train signals not converted properly
Posted: Fri May 04, 2018 11:33 am
by husky777
+
have the same problem
Re: [0.16.41] Circuit controlled train signals not converted properly
Posted: Sat May 05, 2018 12:43 am
by looney
I also made a small reproducer;
- Screenshot from 2018-05-05 10-05-11.png (2.62 MiB) Viewed 6836 times
- Screenshot from 2018-05-05 10-07-09.png (2.63 MiB) Viewed 6836 times
Re: [0.16.41] Circuit controlled train signals not converted properly
Posted: Sat May 05, 2018 4:01 pm
by mathturtle
I can also confirm this.
Re: [kovarex] [0.16.41] Circuit controlled train signals not converted properly
Posted: Wed May 09, 2018 12:01 pm
by kovarex
Fixed for 0.16.42.
The error is *only* as long as the signal stays the same. It fixes itself the first time the signal changes, but still, it is a bug.
Thanks for the report.
Re: [kovarex] [0.16.41] Circuit controlled train signals not converted properly
Posted: Thu May 10, 2018 8:29 am
by Dune
Thanks for getting this one. I've been waiting to upgrade until this was fixed.
Re: [kovarex] [0.16.41] Circuit controlled train signals not converted properly
Posted: Thu May 10, 2018 1:28 pm
by looney
kovarex wrote:Fixed for 0.16.42.
The error is *only* as long as the signal stays the same. It fixes itself the first time the signal changes, but still, it is a bug.
Thanks for the report.
Hmmm, I'm not certain this is true, or there's something else that needs to be fixed too. I swear I've seen a constant stream of trains enter a station with no items waiting.... (reloads
)
Yep here's an example, walk to the SE from where you'll spawn, to my iron plate pickup stations;
- Screenshot from 2018-05-10 22-44-31.png (1.47 MiB) Viewed 6591 times
I stood there for a while, and there were a constant stream of trains, each leaving after 5s of inactivity.
Re: [kovarex] [0.16.41] Circuit controlled train signals not converted properly
Posted: Thu May 10, 2018 11:14 pm
by looney
Or did I misunderstand what you meant?
I assumed you were saying that everything would be fixed when the rail signal changed, did you mean that everything would be fixed when the circuit condition "signal" changed?
That would actually explain the behaviour I've seen, where only some of my rail signals seemed to be stuck open, while others seem to be working fine.