[0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

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AreYouScared
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[0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by AreYouScared »

Server Log:

Code: Select all

0.001 2018-05-01 02:56:32; Factorio 0.16.39 (build 36387, win64, steam)
   0.001 Operating system: Windows 8.1 
   0.001 Program arguments: "C:\TCAFiles\Users\xterminator\5\bin\x64\factorio.exe" "--start-server" "Vanilla.zip" "--server-settings" "C:\TCAFiles\Users\xterminator\5\data\server-settings.json" "--port" "5327" 
   0.001 Read data path: C:/TCAFiles/Users/xterminator/5/data
   0.001 Write data path: C:/TCAFiles/Users/xterminator/5 [1757729/2096800MB]
   0.001 Binaries path: C:/TCAFiles/Users/xterminator/5/bin
   0.007 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 7316/16069 MB, page: 5766/18501 MB, virtual: 106/134217727 MB, extended virtual: 0 MB]
   0.007 Running in headless mode
   0.010 Loading mod core 0.0.0 (data.lua)
   0.022 Loading mod base 0.16.39 (data.lua)
   0.154 Loading mod base 0.16.39 (data-updates.lua)
   0.199 Checksum for core: 3369752680
   0.199 Checksum of base: 41309181
   0.276 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.276 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   0.277 Custom inputs active: 0
   0.278 Factorio initialised
   0.279 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.279 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.279 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.541 Loading map C:\TCAFiles\Users\xterminator\5\Vanilla.zip: 24345382 bytes.
   0.607 Loading Level.dat: 56803840 bytes.
   0.783 Info Scenario.cpp:136: Map version 0.16.38-2
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ooo5d4\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ooo5d4\src\entity\entityghost.cpp (497): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-ooo5d4\src\map\map.cpp (1780): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-ooo5d4\src\map\map.cpp (1082): Map::setupEntities
c:\cygwin64\tmp\factorio-build-ooo5d4\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ooo5d4\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC69B913D2)
00007FFC69B913D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6A0654F4)
00007FFC6A0654F4 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
   7.380 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
Logger::writeStacktrace skipped.
   7.380 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
   7.380 Uploading log file
   7.788 Error CrashHandler.cpp:227: Heap validation: success.
   7.789 Creating crash dump.
   7.831 CrashDump success
Map: https://files.justmyrandomstuff.com/files/vwhajr.zip

All i did was update from 0.16.38 to 0.16.39


Edit: Attempted to load it in single player, factorio crashed

Client Log

Code: Select all

   0.002 2018-04-30 22:03:16; Factorio 0.16.39 (build 36387, win64, steam)
   0.002 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "C:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "12092" 
   0.002 Read data path: C:/steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Charles/AppData/Roaming/Factorio [57479/457351MB]
   0.002 Binaries path: C:/steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU:         Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, 4 cores, RAM: 4360/8137 MB, page: 5604/16329 MB, virtual: 223/134217727 MB, extended virtual: 0 MB]
   0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.015 Available display adapters: 2
   0.015  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.015  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1280,56], 1280x1024, 32bit, 60Hz}
   0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.151 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvldumdx.dll 23.21.13.9101
   0.159   Video memory size (dedicated video/dedicated system/shared system/available): 2007/0/4068/4088 MB
   0.207 DSound: Starting _dsound_update thread
   0.207 DSound: Enter _dsound_update; tid=11504
   0.207 Device reset internal.
   0.210 Desktop composition is active.
   0.210 Graphics settings preset: high
   0.211 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.211                   [Parallel sprite loading: 1] [Max texture size: 2048/8192] [Bmp cache: 0] [Sprite slicing: 0] [Low quality rotation: 0]
   0.342 Loading mod core 0.0.0 (data.lua)
   0.363 Loading mod base 0.16.39 (data.lua)
   0.545 Loading mod base 0.16.39 (data-updates.lua)
   0.605 Checksum for core: 3369752680
   0.605 Checksum of base: 41309181
   0.704 Verbose ModManager.cpp:400: Time to load mods: 0.417747
   0.723 Loading sounds...
   0.927 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.927 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1525114575
   1.030 Verbose ShaderHLSL.cpp:29: [PSVersion: 3.0, NumInstructionSlots: 512]
   1.030 Loaded shader file C:/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.031 Loaded shader file C:/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.031 Loaded shader file C:/steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   1.047 Initial atlas bitmap size is 2048
   1.054 Created atlas bitmap 2048x2046 [none]
   1.081 Created atlas bitmap 2048x2048 [none]
   1.109 Created atlas bitmap 2048x2044 [none]
   1.145 Created atlas bitmap 2048x2030 [none]
   1.179 Created atlas bitmap 2048x2045 [none]
   1.214 Created atlas bitmap 2048x1941 [none]
   1.247 Created atlas bitmap 2048x2045 [none]
   1.273 Created atlas bitmap 2048x1812 [none]
   1.285 Created atlas bitmap 2048x2027 [none]
   1.298 Created atlas bitmap 2048x2032 [none]
   1.309 Created atlas bitmap 2048x2038 [none]
   1.321 Created atlas bitmap 2048x2027 [none]
   1.333 Created atlas bitmap 2048x2044 [none]
   1.349 Created atlas bitmap 2048x2042 [none]
   1.364 Created atlas bitmap 2048x2036 [none]
   1.376 Created atlas bitmap 2048x2048 [none]
   1.386 Created atlas bitmap 2048x2032 [none]
   1.397 Created atlas bitmap 2048x2036 [none]
   1.408 Created atlas bitmap 2048x2017 [none]
   1.420 Created atlas bitmap 2048x2034 [none]
   1.435 Created atlas bitmap 2048x2048 [none]
   1.446 Created atlas bitmap 2048x2034 [none]
   1.457 Created atlas bitmap 2048x1987 [none]
   1.467 Created atlas bitmap 2048x2034 [none]
   1.477 Created atlas bitmap 2048x2032 [none]
   1.488 Created atlas bitmap 2048x2045 [none]
   1.506 Created atlas bitmap 2048x2031 [none]
   1.517 Created atlas bitmap 2048x2023 [none]
   1.527 Created atlas bitmap 2048x2033 [none]
   1.538 Created atlas bitmap 2048x2042 [none]
   1.548 Created atlas bitmap 2048x2045 [none]
   1.557 Created atlas bitmap 2048x1955 [none]
   1.572 Created atlas bitmap 2048x2039 [none]
   1.583 Created atlas bitmap 2048x2033 [none]
   1.593 Created atlas bitmap 2048x2048 [none]
   1.604 Created atlas bitmap 2048x2030 [none]
   1.614 Created atlas bitmap 2048x2004 [none]
   1.624 Created atlas bitmap 2048x1959 [none]
   1.637 Created atlas bitmap 2048x2044 [none]
   1.648 Created atlas bitmap 2048x2037 [none]
   1.657 Created atlas bitmap 2048x2046 [none]
   1.666 Created atlas bitmap 2048x2046 [none]
   1.676 Created atlas bitmap 2048x1952 [none]
   1.684 Created atlas bitmap 2048x1960 [none]
   1.693 Created atlas bitmap 2048x2038 [none]
   1.711 Created atlas bitmap 2048x2048 [none]
   1.721 Created atlas bitmap 2048x2034 [none]
   1.730 Created atlas bitmap 2048x2011 [none]
   1.738 Created atlas bitmap 2048x2046 [none]
   1.747 Created atlas bitmap 2048x2046 [none]
   1.756 Created atlas bitmap 2048x2041 [none]
   1.771 Created atlas bitmap 2048x2042 [none]
   1.780 Created atlas bitmap 2048x1974 [none]
   1.789 Created atlas bitmap 2048x2028 [none]
   1.797 Created atlas bitmap 2048x2035 [none]
   1.805 Created atlas bitmap 2048x2031 [none]
   1.814 Created atlas bitmap 2048x2000 [none]
   1.828 Created atlas bitmap 2048x904 [none]
   1.833 Created atlas bitmap 2048x2032 [no-crop, trilinear-filtering, icon, light]
   1.842 Created atlas bitmap 2048x1828 [no-crop, trilinear-filtering, icon, light]
   1.850 Created atlas bitmap 2048x952 [alpha-mask]
   8.691 Sprites loaded
   8.691 Convert atlas 2048x2032 to: trilinear-filtering 
   8.716 Convert atlas 2048x1828 to: trilinear-filtering 
   8.741 Convert atlas 2048x952 to: alpha-mask
   8.750 Verbose AtlasSystem.cpp:739: Atlas memory size: 939.90MB
   8.750 Verbose AtlasSystem.cpp:740: Size of sprites outside of atlas: 0.00MB
   9.256 Custom inputs active: 0
   9.304 Factorio initialised
  18.540 Loading map C:\Users\Charles\AppData\Roaming\Factorio\saves\Vanilla.zip: 24345382 bytes.
  18.584 Loading Level.dat: 56803840 bytes.
  18.591 Info Scenario.cpp:136: Map version 0.16.38-2
  19.926 Verbose Scenario.cpp:144: Loading level.dat finished: 1.335310 seconds.
  20.217 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: playerIndex = 18, nextRecordID = 0; timestamp = 1525134440; records:
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ooo5d4\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ooo5d4\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ooo5d4\src\entity\entityghost.cpp (497): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-ooo5d4\src\map\map.cpp (1780): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-ooo5d4\src\map\map.cpp (1082): Map::setupEntities
c:\cygwin64\tmp\factorio-build-ooo5d4\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ooo5d4\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88D4C1FE4)
00007FF88D4C1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88F00F061)
00007FF88F00F061 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  22.653 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
Logger::writeStacktrace skipped.
  22.653 C:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe
  22.653 C:\WINDOWS\SYSTEM32\ntdll.dll
  22.653 C:\Program Files (x86)\AVG\Antivirus\x64\aswhooka.dll
  22.653 C:\WINDOWS\System32\KERNEL32.DLL
  22.653 C:\WINDOWS\System32\KERNELBASE.dll
  22.653 C:\WINDOWS\System32\WLDAP32.dll
  22.653 C:\WINDOWS\System32\ucrtbase.dll
  22.653 C:\WINDOWS\System32\GDI32.dll
  22.653 C:\WINDOWS\System32\gdi32full.dll
  22.653 C:\WINDOWS\System32\msvcp_win.dll
  22.653 C:\WINDOWS\System32\USER32.dll
  22.653 C:\WINDOWS\System32\win32u.dll
  22.653 C:\WINDOWS\System32\ole32.dll
  22.653 C:\WINDOWS\System32\combase.dll
  22.653 C:\WINDOWS\System32\RPCRT4.dll
  22.653 C:\WINDOWS\System32\bcryptPrimitives.dll
  22.653 C:\WINDOWS\System32\sechost.dll
  22.653 C:\WINDOWS\System32\PSAPI.DLL
  22.653 C:\WINDOWS\System32\SHELL32.dll
  22.653 C:\WINDOWS\System32\msvcrt.dll
  22.653 C:\WINDOWS\System32\cfgmgr32.dll
  22.653 C:\WINDOWS\System32\shcore.dll
  22.653 C:\WINDOWS\System32\windows.storage.dll
  22.653 C:\WINDOWS\System32\advapi32.dll
  22.653 C:\WINDOWS\System32\shlwapi.dll
  22.653 C:\WINDOWS\System32\kernel.appcore.dll
  22.653 C:\WINDOWS\System32\powrprof.dll
  22.653 C:\WINDOWS\System32\profapi.dll
  22.653 C:\WINDOWS\System32\IMM32.dll
  22.653 C:\WINDOWS\System32\WS2_32.dll
  22.654 C:\WINDOWS\System32\CRYPT32.dll
  22.654 C:\WINDOWS\System32\MSASN1.dll
  22.654 C:\steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
  22.654 C:\WINDOWS\SYSTEM32\WINMM.dll
  22.654 C:\WINDOWS\SYSTEM32\OPENGL32.dll
  22.654 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.371_none_46b2c45dedf81c5e\gdiplus.dll
  22.654 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
  22.654 C:\WINDOWS\SYSTEM32\DSOUND.dll
  22.654 C:\WINDOWS\SYSTEM32\VERSION.dll
  22.654 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
  22.654 C:\WINDOWS\SYSTEM32\GLU32.dll
  22.654 D:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
  22.654 C:\WINDOWS\SYSTEM32\secur32.dll
  22.654 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
  22.654 D:\Program Files (x86)\Steam\steamclient64.dll
  22.654 C:\WINDOWS\System32\imagehlp.dll
  22.654 C:\WINDOWS\System32\SETUPAPI.dll
  22.654 C:\WINDOWS\System32\OLEAUT32.dll
  22.654 D:\Program Files (x86)\Steam\tier0_s64.dll
  22.654 D:\Program Files (x86)\Steam\vstdlib_s64.dll
  22.654 C:\WINDOWS\SYSTEM32\MSWSOCK.dll
  22.654 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
  22.654 C:\WINDOWS\system32\d3d9.dll
  22.654 C:\WINDOWS\SYSTEM32\dwmapi.dll
  22.654 C:\WINDOWS\system32\uxtheme.dll
  22.654 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll
  22.654 C:\WINDOWS\System32\WINTRUST.DLL
  22.654 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
  22.655 C:\WINDOWS\system32\rsaenh.dll
  22.655 C:\WINDOWS\SYSTEM32\bcrypt.dll
  22.655 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvd3dumx.dll
  22.655 C:\WINDOWS\System32\MSCTF.dll
  22.655 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
  22.655 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
  22.655 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
  22.655 C:\WINDOWS\SYSTEM32\ntmarta.dll
  22.655 C:\WINDOWS\SYSTEM32\wintypes.dll
  22.655 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll
  22.655 C:\WINDOWS\system32\nvspcap64.dll
  22.655 C:\WINDOWS\system32\d3dx9_43.dll
  22.655 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
  22.655 C:\WINDOWS\System32\clbcatq.dll
  22.655 C:\WINDOWS\System32\MMDevApi.dll
  22.655 C:\WINDOWS\System32\DEVOBJ.dll
  22.655 C:\WINDOWS\System32\PROPSYS.dll
  22.655 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
  22.655 C:\WINDOWS\SYSTEM32\AVRT.dll
  22.655 C:\Windows\System32\Windows.UI.dll
  22.655 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  24.022 Uploading log file
  24.028 Error CrashHandler.cpp:227: Heap validation: success.
  24.030 Creating crash dump.
  24.378 CrashDump success
Dump File: https://files.justmyrandomstuff.com/files/ojwbje.zip
Image

c0bRa
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Posts: 71
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[16.39] Crash: "BuildCheckResult::Buildable was not true"

Post by c0bRa »

I wanted to install the Mod "Power Armor MK3", so i saved my game, installed the Mod and tried to load it. As soon as the the game seems to get in the game crashes.

Starting a new game with the 3 installed mods works fine.

Installed mods for working savegame:
  • Resource Spawn Overhaul
  • Waterfill
Savegame:
RSO Waterfill.zip
Savegame
(58.65 MiB) Downloaded 170 times
Logfile:
factorio-current.log
Logfile
(20.72 KiB) Downloaded 101 times
Edit: okay, now all my Saves from that gamesave don't load any longer. The game crashes while trying to load the save, even the autosaves let the game crash... :cry:

Merged...

kovarex
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Re: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by kovarex »

Thanks for the report, it is fixed for the next version now.

c0bRa
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Re: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by c0bRa »

Thanks, now i'm waiting for 0.16.40, won't restart my 200+h savegame :-(

kovarex
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Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
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Re: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by kovarex »

c0bRa wrote:Thanks, now i'm waiting for 0.16.40, won't restart my 200+h savegame :-(
It should be up tomorrow. Sorry for the inconvenience, but this is experimental release.

c0bRa
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Re: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by c0bRa »

No Problem, but i am addicted to this game and need my drugs... :D
2701h.jpg
2701h.jpg (41.33 KiB) Viewed 3488 times
2701 hours playtime and i work fulltime... :oops:

c0bRa
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Re: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by c0bRa »

Bug is fixed, but now my trains crash into each other :? :lol:

Jap2.0
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Re: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"

Post by Jap2.0 »

c0bRa wrote:Bug is fixed, but now my trains crash into each other :? :lol:
Fixed as well.
There are 10 types of people: those who get this joke and those who don't.

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