[Rseding91] [0.16.30] Crash on reconnect to server: "received non sequention tick closure."

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bbgun06
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[Rseding91] [0.16.30] Crash on reconnect to server: "received non sequention tick closure."

Post by bbgun06 »

This crash happened after the server stopped responding. The 'server not responding' bar was filling up slowly; it was unfilling slightly about once per second, then filling back up. The game seemed to be advancing by only one tick every second. (I've also seen this 'pulsing' behavior of the server a few times before this. (Sometimes accompanied by desyncs.))
When the bar eventually filled up, I chose to reconnect. The game downloaded the map from the server, and then crashed to desktop.
I'm not sure how to reproduce this. The server player was AFK at the time, and I don't know what I may have done to cause it.
EDIT: Here is a video of what I'm talking about: https://drive.google.com/file/d/1iyuVtv ... sp=sharing
Attachments
Factory 16.2.zip
(5.35 MiB) Downloaded 73 times
mods.zip
(34.04 MiB) Downloaded 124 times
factorio-dump-current.dmp
(582.31 KiB) Downloaded 71 times
factorio-current.log
(20.45 KiB) Downloaded 71 times

kovarex
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Re: [Rseding91] [0.16.30] Crash on reconnect to server: "received non sequention tick closure."

Post by kovarex »

This is most probably related to a bug we fixed recently.

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