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[16.28*][Oxyd] spam blueprints to reveal enemy land mines

Posted: Sun Feb 04, 2018 10:15 am
by JuicyJuuce
By playing the PvP scenario, we discovered that enemy land mines can be detected by spamming a repeating blueprint, say a 20 by 20 grid of solid rails. Wherever a rail ghost does not appear is the location of an enemy mine.

Also, you don't even need to place the blueprint if you just want to temporarily detect enemy land mines. You can just hover your blueprint over the area and the enemy mine locations will be revealed.

https://gfycat.com/ScrawnyImpishKrill


Re: [16.22][Oxyd] spam blueprints to reveal enemy land mines

Posted: Tue Feb 06, 2018 3:34 pm
by Oxyd
Fun how this only works with rails and not other entities. In any case, fixed in 0.16.23.

Re: [16.22][Oxyd] spam blueprints to reveal enemy land mines

Posted: Mon Feb 12, 2018 11:28 am
by Gergely
You should really add a minesweeper tool.

Re:[16.28*][Oxyd] spam blueprints to reveal enemy land mines

Posted: Sun Mar 11, 2018 3:59 pm
by JuicyJuuce
Oxyd wrote:Fun how this only works with rails and not other entities. In any case, fixed in 0.16.23.
[0.16.28] We did a pvp match yesterday and people were using rocket silo blueprints to do the same thing. Others said they were able to use other kinds of blueprints but I'm not sure what they were composed of.

Re: [16.28*][Oxyd] spam blueprints to reveal enemy land mines

Posted: Sun Mar 11, 2018 4:50 pm
by steinio
Yes, thought also that this feature was removed, maybe rocket silo blueprints still work?