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[Rseding91][0.16.20][Modding] on_create_entity over ghosts

Posted: Sat Jan 27, 2018 12:56 pm
by lovely_santa
Hi,

When I got a line of walls they all connect just fine...
2018-01-27_134306.png
2018-01-27_134306.png (349.03 KiB) Viewed 2190 times
Then I throw some grenades to destroy them, and there ghost appear to reconstruct them...
2018-01-27_134548.png
2018-01-27_134548.png (459.7 KiB) Viewed 2190 times
The fields will be automaticly get replaced (can_place_entity and create_entity) over the ghosts (fixed in 0.16.17 release).
In this version (0.16.20, dunno if this happens in 18,19) the walls don't connect between those that where there already and those replaced over ghosts. This doesn't happen for walls that get replaced without a ghost underneath. (for example when mining a wall)
2018-01-27_134702.png
2018-01-27_134702.png (304.5 KiB) Viewed 2190 times
As you see, the walls that had the ghost under id will be created seperatly and not connect to those that wheren't destroyed.
When manualy removing (by mining) one of the two walls that is not connected, it will recreate that wall (without the ghost under it) and it will be connected again.

This same behaviour happens on connections between wall/gates.
2018-01-27_135756.png
2018-01-27_135756.png (295.85 KiB) Viewed 2189 times

I've added this save file (in the state that the walls don't connect)
Also included the (only) mod used (unreleased version).

Greetings,
lovely_santa

Re: [Rseding91][0.16.20][Modding] on_create_entity over ghosts

Posted: Sun Jan 28, 2018 12:01 am
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.16.