[0.10.9] level.dat grows in savegame

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HeilTec
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[0.10.9] level.dat grows in savegame

Post by HeilTec »

When playing with hard settings (big and rich biters nests)
settings used
using a seed like 1337 with a great expanse of water for the biters to navigate,
map
the savegame grows rather big causing great lag during autosave.

Somehow the game manages to reduce the size the second time a manual save was performed.

6 autosaves + 2 manual saves, + readme + Fish.HardMode + map

https://www.dropbox.com/s/dulrwt6j4ji9d ... w.zip?dl=0
readme.txt
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kovarex
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Re: [0.10.9] level.dat grows in savegame

Post by kovarex »

Hello, I tested the save 7_autosave1, and when I loaded it in 0.11.6 and saved it the zip went from 80Mb to 16Mb, so I guess it is related to bug (probably too hungry pathfinder caching) solved.

n9103
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Re: [0.10.9] level.dat grows in savegame

Post by n9103 »

Something to do with biters trying to pathfind from the far side of the crescent lake when pollution extends that far?
Given biters' reluctance to pathfind around any wall wider than a few tiles in either direction, this seemed like an eventual problem to me for awhile now.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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HeilTec
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Re: [0.10.9] level.dat grows in savegame

Post by HeilTec »

n9103 wrote:...biters trying to pathfind from the far side of the crescent lake when pollution extends that far ...
Yes - that must be the case - I think.
Google is my friend. Searching the forum and the wiki is always a first.

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