[0.16.10] Requester chests still do not work

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Avezo
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[0.16.10] Requester chests still do not work

Post by Avezo »

As in title, passive providers no longer flash 'out of network' sign, but requester chests still never get supplied, despite there being enough bots, materials, roboport coverage and whatnot. No mods.

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orzelek
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Re: [0.16.10] Requester chests still do not work

Post by orzelek »

My guess would be that if requester got corrupted on migration when used in 0.16.8/9 it will need to be reset.
Or go back and use save from 0.16.7 and it should work.
Last edited by orzelek on Sat Dec 30, 2017 12:37 pm, edited 1 time in total.

BillH
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Re: [0.16.10] Requester chests still do not work

Post by BillH »

I see this problem in my base as well. Toggling "Request from buffer chests" fixes the problem. Tedious but it works.

AVNiels
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Re: [0.16.10] Requester chests still do not work

Post by AVNiels »

I was having the same issue after upgrading to 0.16.10.

Copying settings or even just placing a blueprint over the requesters from the map also fixes them

Kelder
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Re: [0.16.10] Requester chests still do not work

Post by Kelder »

Yup, problem of viewtopic.php?f=11&t=55850 still exists. Seems to be for requester chests that were empty and nothing was available to refill them at the time of the save.

ajtowns
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Re: [0.16.10] Requester chests still do not work

Post by ajtowns »

The following console command seemed to fix things for me:

Code: Select all

/c for k,v in pairs(game.player.surface.find_entities_filtered{name="logistic-chest-requester"}) do local s1 = v.get_request_slot(1); if (s1) then local n = s1.name; local c=s1.count; v.clear_request_slot(1); v.set_request_slot({name=n,count=c},1); end; end

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Re: [0.16.10] Requester chests still do not work

Post by kovarex »

Thanks for the save and simple example and sorry for the trouble.
There was yet-another problem of the internal requester chest data migration between saves of different version.
I fixed it for 0.16.11.

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Re: [0.16.10] Requester chests still do not work

Post by realm174 »

ajtowns wrote:The following console command seemed to fix things for me:

Code: Select all

/c for k,v in pairs(game.player.surface.find_entities_filtered{name="logistic-chest-requester"}) do local s1 = v.get_request_slot(1); if (s1) then local n = s1.name; local c=s1.count; v.clear_request_slot(1); v.set_request_slot({name=n,count=c},1); end; end
Whoa.. thanks for that!! I went from having 9k bots "Available" to 0 instantly while they're catching up! :) Much appreciated! (no sarcasm, this is a ton better than going through all the requester chests one by one as I find the non working ones... )

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Re: [0.16.10] Requester chests still do not work

Post by traycer »

kovarex wrote:I fixed it for 0.16.11.
I really should be preparing for my New Year's Eve party, so feel free to take a break and leave the bug-fixing for 2018. :D

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