[0.16.9] Freeze when robots deconstruct their roboport

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jevon
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[0.16.9] Freeze when robots deconstruct their roboport

Post by jevon »

I used the deconstruction planner to deconstruct a roboport, but as soon as the robots (which were inside the roboport) got out and tried to deconstruct the roboport, the game froze. (It didn't crash, and didn't generate a dialog box, but would not accept any input.)

I had to end the program manually with Task Manager.

No mods, played in single player.

Here's a clip: https://clips.twitch.tv/PlausibleAlivePeafowlJebaited
And you can watch the time before the crash here (it occurs just before 2:00 h): https://www.twitch.tv/videos/213184948

Most recent save: https://drive.google.com/open?id=1OEE6v ... 0fIDvfQ24R

<3

Edit: After trying again with the save I couldn't reproduce the crash.
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Alkydere
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Re: [0.16.9] Freeze when robots deconstruct their roboport

Post by Alkydere »

Sounds similar to what happened to me. Accidentally marked a roboport for deletion and noticed the bots hovering around it, as if they were trying to use the port to recharge. The moment I removed it via hand the game froze/crashed so hard I had to restart my computer.

I wonder if the roboports aren't properly shutting down when marked for deletion and it causes the bots to freak out.

kovarex
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Re: [0.16.9] Freeze when robots deconstruct their roboport

Post by kovarex »

Update to 0.16.10 please.

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