[0.16.7] Crash loading old saved game, OS X

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jonathanpaulson
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[0.16.7] Crash loading old saved game, OS X

Post by jonathanpaulson »

Save attached; log inline

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   0.000 2017-12-29 10:00:44; Factorio 0.16.7 (build 34551, mac, steam)
   0.000 Operating system: macOS 10.11.6
   0.000 Program arguments: "/Users/jonathanpaulson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/jonathanpaulson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/jonathanpaulson/Library/Application Support/factorio [447815/953056MB]
   0.000 Binaries path: /Users/jonathanpaulson/Library/Application Support/Steam/steamapps/common
   0.007 System info: [CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz, 8 cores, RAM: 16384MB]
   0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.013 Available display adapters: 1
   0.013  [0]: resolution 1920x1200px at [0,0]
   0.013 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.122 [OpenGL] glClear in ogl_clear:0: GL_INVALID_FRAMEBUFFER_OPERATION
   0.122 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.10.14 310.42.25f02
   0.123   Dedicated video memory size 1536 MB
   0.184 Graphics settings preset: high
   0.184 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.184                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.304 Loading mod core 0.0.0 (data.lua)
   0.321 Loading mod base 0.16.7 (data.lua)
   0.465 Loading mod base 0.16.7 (data-updates.lua)
   0.509 Checksum for core: 336935676
   0.509 Checksum of base: 2818434856
   0.646 Loading sounds...
   0.838 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.838 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1509202374
   0.952 Loaded shader file /Users/jonathanpaulson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   0.954 Loaded shader file /Users/jonathanpaulson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   0.956 Loaded shader file /Users/jonathanpaulson/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/alpha-mask.glsl
   0.976 Initial atlas bitmap size is 16384
   0.982 Created atlas bitmap 16384x8433 [none]
   0.983 Created atlas bitmap 16384x2930 [shadow]
   0.991 Created atlas bitmap 16384x682 [decal]
   0.992 Created atlas bitmap 8192x1496 [mipmap]
   0.992 Created atlas bitmap 8192x800 [mipmap, smoke]
   0.993 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
   0.993 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
   0.993 Created atlas bitmap 8192x238 [alpha-mask]
   7.797 Sprites loaded
   7.797 Convert atlas 8192x1496 to: mipmap 
   7.919 Convert atlas 8192x800 to: mipmap 
   7.997 Convert atlas 8192x2500 to: min-linear 
   8.246 Convert atlas 8192x1036 to: trilinear-filtering 
   8.375 Convert atlas 8192x238 to: alpha-mask
   8.389 Custom inputs active: 0
   8.430 Factorio initialised
  25.769 Loading map /Users/jonathanpaulson/Library/Application Support/factorio/saves/rich_61.zip: 26025581 bytes.
  25.797 Loading Level.dat: 53153113 bytes.
  25.803 Info Scenario.cpp:135: Map version 0.14.22-0
  25.806 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
  25.806 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
  25.806 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
  25.806 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
  25.806 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
  25.806 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001009b1062 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1  0x000000010016e989 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) (in factorio) (Logging.cpp:61)
#2  0x000000010001e5a4 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) (in factorio) (Logging.cpp:0)
#3  0x0000000100a2266d in 0x0000000100a2266d (in factorio)
#4  0x0000000100737eab in Map::setupEntities(MapDeserialiser*, bool) (in factorio) (iterator:1353)
#5  0x0000000100050b07 in Scenario::loadFactory(std::experimental::filesystem::Path const*, std::experimental::filesystem::Path const&, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool, ProgressObserver*, bool, InputListener*) (in factorio) (TimeUtil.hpp:44)
#6  0x00000001008310f7 in ParallelScenarioLoader::doLoad(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool) (in factorio) (ParallelScenarioLoader.cpp:116)
#7  0x0000000100bf290f in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool), ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool> >(void*) (in factorio) (memory:2543)
#8  0x00007fff96d2599d in 0x00007fff96d2599d
#9  0x00007fff96d2591a in 0x00007fff96d2591a
#10 0x00007fff96d23351 in 0x00007fff96d23351
  29.164 Error InventoryMigrationHelpers.cpp:11: Attempting to move item that's owned by someone.
Logger::writeStacktrace skipped.
  29.164 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 
Attachments
rich_61.zip
(24.82 MiB) Downloaded 83 times

kovarex
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Re: [0.16.7] Crash loading old saved game, OS X

Post by kovarex »

Thanks for the report, fixed for the next release.

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