[Rseding91] [0.16.6] Enemy force restrictions
Posted: Wed Dec 20, 2017 3:38 pm
I found some issues:
1/ You can't Shift-left click enemy power pole ("Enemy wires cannot be disconnected"), but you can use copper cable and select both power poles to disconnect them.
2/ You can't transfer items to enemy chests ("Can't transfer to enemy structures"), but you can put your chest and use inserter to move items to it
3/ You can't open enemy structures, but you can repair them (who would?)
4/ You can't mine enemy belts ("enemy structures cannot be mined"), but you can mess with them placing your belts near corners (to make victim belts try to load on one side). You can even use ghost belts only having radar view to force side loading, victim will not see anything (other than broken corner) and will need to build something in place of not visible (for him) ghost belt
And other, minor things:
- Programmable speaker has 150,001 HP (i assume float limitations) - when shooting it with pistol, it requres 31 shots (after 5HP left, next shot moves to 1HP left), while for example radar with 250 HP requires 50 shots flatc
- If your mine explodes (for example because of enemy) it will leave ghost for robots to be reconstructed. However if you manually place new mine without removing this ghost, construction bot will stuck trying to place new mine, sometimes returning to roboport for recharge
- If you throw grenade into void (maps with limited size), you will see water splash, but you can't pump water from void anymore
1/ You can't Shift-left click enemy power pole ("Enemy wires cannot be disconnected"), but you can use copper cable and select both power poles to disconnect them.
2/ You can't transfer items to enemy chests ("Can't transfer to enemy structures"), but you can put your chest and use inserter to move items to it
3/ You can't open enemy structures, but you can repair them (who would?)
4/ You can't mine enemy belts ("enemy structures cannot be mined"), but you can mess with them placing your belts near corners (to make victim belts try to load on one side). You can even use ghost belts only having radar view to force side loading, victim will not see anything (other than broken corner) and will need to build something in place of not visible (for him) ghost belt
And other, minor things:
- Programmable speaker has 150,001 HP (i assume float limitations) - when shooting it with pistol, it requres 31 shots (after 5HP left, next shot moves to 1HP left), while for example radar with 250 HP requires 50 shots flatc
- If your mine explodes (for example because of enemy) it will leave ghost for robots to be reconstructed. However if you manually place new mine without removing this ghost, construction bot will stuck trying to place new mine, sometimes returning to roboport for recharge
- If you throw grenade into void (maps with limited size), you will see water splash, but you can't pump water from void anymore